Yeah i know that but how can i force it to use the translucent pink?
Duke Nukem 3D Modding Tools "Release 3: February 17th, 2012"
#31 Posted 08 August 2012 - 03:30 AM
#32 Posted 08 August 2012 - 03:39 AM
If that editor allows you to select color indices directly, it's 255.
#33 Posted 08 August 2012 - 03:26 PM
Thanks. Yeah I saw the color in the rightmost bottom but for some reason not even copying a part of another tile would work. I got it working after a couple of minutes of posting that, the workaround is somewhat funny (I´m using photoshop): going to image/palette and clicking that very color turned all pink surfaces into, what we could call, translucent, which AFAIK isn´t something bmp files have. It works so i won´t do further investigations
#34 Posted 08 August 2012 - 07:50 PM
Copying the part of another tile wouldn't work because like I said there is an identical pink the precedes it.
#35 Posted 09 August 2012 - 10:18 AM
Gambini, on 08 August 2012 - 03:26 PM, said:
Thanks. Yeah I saw the color in the rightmost bottom but for some reason not even copying a part of another tile would work. I got it working after a couple of minutes of posting that, the workaround is somewhat funny (I´m using photoshop): going to image/palette and clicking that very color turned all pink surfaces into, what we could call, translucent, which AFAIK isn´t something bmp files have. It works so i won´t do further investigations
Paint Shop Pro suits better for indexed color images. What I do is to change the transparent color via built-in palette editor, say, to magenta (255, 0, 255), rather than its VGA version (252, 0, 252), to differentiate it from its duplicate. Then copypasting the images directly into DukeRes works like a charm.
This post has been edited by CraigFatman: 09 August 2012 - 10:19 AM
#36 Posted 11 August 2012 - 07:59 PM
Am i wrong or does their bigger scale make the Shadow-
Warrior sprites actually rather unuseable for DN3D?
Warrior sprites actually rather unuseable for DN3D?
This post has been edited by Kaal979: 11 August 2012 - 07:59 PM
#37 Posted 11 August 2012 - 08:00 PM
If you make a useractor, they should be fine, just use a smaller sizeat.