DavoX, on Nov 10 2010, 06:13 PM, said:
Actually it isn't.
But the problem itself is polymer and the huge amount of walls I use in the rooms. So each room is kinda slow, that's something that the hub system can't solve. But it would definitely let me Add more locations without worrying about the walls and sector limits.
I'll bet if you split it up into smaller maps that had no more than 2000 walls each, the frame rate would be improved. Yes, a lot of lights and details in one room can kill the frame rate, even in a small map, but breaking it up would still make a difference. In Build, the overall level geometry seems to impact performance even when most of the level isn't being rendered. Also keep in mind that it will be slower in game than in mapster.
When I see you writing about "more locations", I worry that the project will get too big and then you won't have time to finish it. In my opinion, the safer route would be to stay close to the 16384 wall limit and split it only as an optimization.