"Paper cuts" -- minor bugs and annoyances "Post problems here that could be fixed with a few minutes of effort"
#31 Posted 28 October 2010 - 12:31 PM
in the keyboard config panel, there's no page-down or page up, it's the same as up/down right now; also the multiple playing of the "kick" sound when scrolling to the very bottom is rather annoying.
#32 Posted 28 October 2010 - 02:04 PM
This post has been edited by MusicallyInspired: 28 October 2010 - 02:04 PM
#33 Posted 30 October 2010 - 06:21 AM
#34 Posted 30 October 2010 - 07:49 AM
#35 Posted 30 October 2010 - 07:59 AM
DavoX, on Oct 31 2010, 04:49 AM, said:
Is this a troll post?
If not I would highly recommend you run a virus scan.
#36 Posted 30 October 2010 - 10:08 AM
DavoX, on Oct 30 2010, 09:49 AM, said:
If I were a gambling man, I'd say you downloaded a torrent, of which the creator "hotlinked" a shortcut to his video's webpage to boost his "views" number.
Second guess would be you somehow did it yourself. Check the properties of your eduke32 shortcut and make sure it's only launching eduke32.exe
Third option is what the Commander said; you have a virus.
#37 Posted 30 October 2010 - 12:29 PM
The status line ( the bottom portion of the screen in 2D ); can we make it two lines? It shows the program name and at flips through various infos of walls, sectors and sprites, at times I want to know that info, but it's hidden (printed) behind the program title.
I run Mapster it in Windows, 640x480 mode, that was the original design base for SST. You will not encounter the problem running mapster at higher resolutions. But you're looking for paper cuts.
#38 Posted 01 November 2010 - 06:39 AM
#39 Posted 01 November 2010 - 10:41 AM
Forge, on Oct 30 2010, 03:08 PM, said:
Second guess would be you somehow did it yourself. Check the properties of your eduke32 shortcut and make sure it's only launching eduke32.exe
Third option is what the Commander said; you have a virus.
That would only happen if it started the same video over and over... but it doesn't. It just starts playing the video I have already opened in a tab. I'm sorry if I didn't specify that.
Let's say I have a video of Build Tutorials opened, when I start eduke32 (dukeplus.bat to be exact) the video starts playing in the background.
This post has been edited by DavoX: 01 November 2010 - 10:43 AM
#40 Posted 01 November 2010 - 03:19 PM
So far I've had 3 BSOD using Eduke32 + polymer + hrp + dukeplus...
Can't really replicate the error for now as it happens every once in a while but it's there... Happened on 3 different computers.
#41 Posted 01 November 2010 - 03:45 PM
#42 Posted 01 November 2010 - 04:11 PM
#43 Posted 01 November 2010 - 04:14 PM
1) Hardware problems
2) Driver problems
Better check your PC, DavoX.
#44 Posted 01 November 2010 - 04:26 PM
However from time to time when I switch from 2D mode to 3D mode or viceversa, mapster32 quits without warning, making me lose my progress.
This post has been edited by DavoX: 01 November 2010 - 06:46 PM
#45 Posted 02 November 2010 - 11:27 AM
Headless_Horseman, on Nov 1 2010, 07:14 PM, said:
1) Hardware problems
2) Driver problems
Better check your PC, DavoX.
Yep, this is always the case. It's impossible for a user mode application to cause a BSOD nowadays no matter what it does.
Anyway, I'm working on some of the things reported here, albeit slowly. This baby shit is hard work!
#46 Posted 02 November 2010 - 04:23 PM
#47 Posted 02 November 2010 - 06:41 PM
#48 Posted 02 November 2010 - 07:20 PM
TX, on Nov 2 2010, 07:41 PM, said:
I tried that once before -- I think it was about a year ago -- but it didn't happen while I was monitoring. Maybe I should put the player start in that vent of E1L2, since it seems to happen there a lot.
#49 Posted 02 November 2010 - 07:55 PM
#50 Posted 02 November 2010 - 08:17 PM
DeeperThought, on Nov 2 2010, 08:20 PM, said:
If I may interject, I believe this may be related to the pipebomb colliding with other sprites or the way its interacting with crossing over certain sector lines. It seems to happen on Launch Facility whenever I try to throw a pipebomb into the bunker where the pigs with the switch to set off the rocket are, it bounces off that sign above the hole and starts sliding all over the place.
#51 Posted 02 November 2010 - 08:43 PM
Commando Nukem, on Nov 2 2010, 09:17 PM, said:
Are you sure it isn't bouncing off of the heads of the pigcops? I have tried throwing them against non enemy sprites (including flat signs and such) with no problems yet.
#52 Posted 03 November 2010 - 10:09 AM
#53 Posted 03 November 2010 - 08:01 PM
Headless_Horseman, on Nov 3 2010, 01:09 PM, said:
Like the end of Derelict?
#54 Posted 03 November 2010 - 08:09 PM
#55 Posted 06 November 2010 - 07:35 PM
For example if I make an interior with a window that I can look outside, and then in the outside I make a second floor or bridges made out of sprites, whenever I look from the edge of the window the sprites will get obviously cut off making the whole spritework useless as stuff dissapears right in front of you.
#56 Posted 08 November 2010 - 05:36 AM
#57 Posted 09 November 2010 - 07:10 AM
DavoX, on Nov 8 2010, 08:36 AM, said:
Sure, that's possible if it's a large map in terms of filesize and you've made a lot of revisions to it during that editing session.
#58 Posted 09 November 2010 - 08:18 AM
#59 Posted 10 November 2010 - 01:24 PM
Is there any chance this limit can be removed? Everything about a.m32 is so awesome, it can just get frustrating when I have to stop using it in order to put in larger lights.
#60 Posted 10 November 2010 - 02:41 PM
This post has been edited by DavoX: 10 November 2010 - 02:41 PM