I hope this log helps:
EDuke32 2.0.0devel 20100727
Using C:/Users/Alan/Desktop/IW version 2 release/ for game data
Windows 7 (build 6.1.7600) w/ nedmalloc.dll
Initializing DirectDraw...
Searching for game data...
Using 'duke3d.grp' as main game data file.
Compiling: GAME.CON (255893 bytes)
Including: DEFS.CON (54361 bytes)
Including: IWVARE.CON (22198 bytes)
Including: USER.CON (71629 bytes)
Including: dukebike.con (79390 bytes)
Including: IWOBJECT.CON (17214 bytes)
Including: IWEXTR.CON (70382 bytes)
Including: IWWEP.CON (73005 bytes)
Including: IWSCENE.CON (14109 bytes)
Including: IWCOMP.CON (7494 bytes)
GAME.CON: In event `EVENT_LOOKRIGHT':
GAME.CON:1817: warning: found `ifsound' outside of a local event.
GAME.CON:1818: warning: found `ifsound' outside of a local event.
GAME.CON: In state `troopshootstate':
GAME.CON:8664: warning: found `else' with no `if'.
GAME.CON: In state `lizseekstate':
GAME.CON:9037: warning: found `else' with no `if'.
GAME.CON: In state `CITYGfleeenemystate':
GAME.CON:9698: warning: found `else' with no `if'.
GAME.CON: In state `checkcommhitstate':
GAME.CON:10751: warning: found `else' with no `if'.
Found 6 warning(s), 0 error(s).
Resizing code buffer to 74133*4 bytes
Script compiled in 179ms, 74125*4b, version 1.4+
2823/11264 labels, 714/2048 variables
228 quotes, 118 strings, 49 events, 389 actors
Initialized 24.0M cache
Loading 'duke3d.def'
Triangle index out of bounds!
Warning: Failed loading MD2/MD3 model "Weapons/TommyG/TommyG.md3"
Invalid ending frame name on line Weapons.def:417
warning: defined hightile replacement for empty tile 363. Maybe some tiles???.art are not loaded?
Definitions file 'duke3d.def' loaded.
RTS file DUKE.RTS was not found
Initializing OSD...
Initializing DirectInput...
- Enumerating attached game controllers
- No game controllers found
Uninitializing DirectInput...
Executing "settings.cfg"
Disabling desktop composition...
Setting video mode 1024x768 (32-bit windowed)
OpenGL Information:
Version: 3.3.0
Vendor: NVIDIA Corporation
Renderer: GeForce 9800 GT/PCI/SSE2
Initializing music...
Initializing sound...
EOF: EDuke32
Cache time: 3479ms
Cache time: 3690ms
S_PlayMusic(): error: read -1 bytes from '/Music/Ftmus1.ogg', expected 1432635
E1L2: CITY DISTRICT
Healing potion: +10
GAME SAVED
Ammo for MP5/M4A1
MP5
Failed loading skin file "Weapons/MP5/MP5_snip.jpg"
Failed loading skin file "Weapons/JTROPIC_HAND.png"
Fatal Signal caught: SIGSEGV. Bailing out.
47386: 16 definelevelname 2011821380
47388: 2679 ifactioncount 32 2011821380
47391: 2680 ifphealthl 100 2011821380
47394: 2680 ifhitspace 2011821380
47396: 2680 ifcansee 2011821380
47398: 31337 {
47399: 2682 addphealth 1
47401: 2683 globalsound 36
47403: 2684 resetactioncount
47404: 31337 }
47405: 31337 }
47406: 2687 enda 130 0 180 0 230 0 542 2 1 1 7 8 2011821412 0 0
47422: 2694 cstat 257
47424: 2695 fall
47425: 2696 ifmove
current actor: 218 (921)
g_errorLineNum: 71, g_tw: 124

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