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DNF will not support steam and GFWL networking !? (really happy :D)  "DEDICATED SERVERS MOST PROBABLE ???"

User is offline   Stewox 

#1

Here's what i found on Golem.de and thanks to PCGames.de for forwarding.

Note: GFWL is "Games For Windows Live" , the branding that takes a chunk off the PC title's cover box art , annoying and it's resposnible for probably networking, cdkey , protection maybe ... and it nags you with FORCED stuff like chat and other things that PC community wants to have already in the game and or using other NON-REQUIRED programs. All it does it makes compatability issues, annoys the gamer, advertisments, and wants to further take game operations under it's own control, taking the originality out of the game. Plus it's a CRAP code, it's a freaking shoppy cheap laggy FLASH Menu , just like XLive.

http://www.golem.de/1010/78491.html

http://www.pcgames.de/Duke-Nukem-Forever-P...-beides-793410/

Anyways it's in german so i translated it with a translator hope we get the best idea , may not be 100% accurate though but we get the idea. Steam and GFWL have a little chance of being supported, laides and gentleman this is the best news since pax. Dedicated servers , FTW! (not yet confirmed , but it might be ... who knows what else remains, DC are most logical/technical at this point -- remember it's UNREAL engine , GeorgeB. confirmed many times networking,editor, and Unreal Script are still to be used)



-----------------------Translation ---------------------------------------------------------------------
Actually, we wanted to know only whether Duke Nukem Forever Steam or Games for Windows supports Live. The answer of Randy Pitchford, the chief of Gearbox, fell out more extensively than thinks. The man(husband) is dissatisfied with the present whole situation on the PC.


" For a moment we are tormented by Steam and Games for Windows Live (GfWL) because Valve and Microsoft want to control their(her) customers... I understand this, but customers do not want to be controlled nunmal ", told Randy Pitchford to Golem.de

Pitchford is a chief of Gearbox and he(it) looks for an answer to the question how players in the PC should combine with each other. On the consoles this question is clarified: on Xbox 360 the subscription service Xbox runs Live, on the Playstation 3 the Playstation Network is used. On the PC there are many offerers of different services, for example, Steam, Games for Windows Live (GfWL) or Gamespy. Together compatibly these services never are. Already in the end of 2009 Pitchford had complained to the on-line platform Steam and had reproached with Valve to use player.

Pitchford pleads instead for open systems which are friendly to newcomer. In the interview he(it) compares the situation to the music market from two years ago: " If I have bought a song with iTunes, cost of the 99 US cents and I was bound in iPod. However, the accurately same song with Amazon.com cost only 89 US cents and I could play him everywhere. Therefore, we are changed all to the open platform and have bought from there - from the open service. " Meanwhile, Apple has reacted as it is known and has adapted own system. Songs from the iTunes net curtain have no more copy protection and can be played on all MP3-Players.

This is completely in Pitchfords senses. Would have to act in his(its) view Valve and Microsoft. If Steam and GfWL were connected openly and with each other, all other firms would follow. If this does not happen, new closed systems would start - how Uplay of Ubisoft. This would be bad for the PC market, says Pitchford: " The PC already has enough problems - he(it) cannot still use this. "



On the question, how realistic it is that Microsoft and Valve search together a solution, Pitchford answered dry: " I know that they talk with each other. They say to us that they cooperate. But we all see that this is not the case. "

--------------------------------------------------------------------------------- ------------------------------


Pretty much that's the best news for me yet , dump that limited steam (credit card purchasing is still not majority, only popular in US and West/Central EU), all the other problems and compatability issues as with all 3rd party invading software .. not to even mention GFWL that's .. what is that even DOING on the PC ? It's a scam to control the customers and Picthford got it dead center. Finally some more faith in gearbox , good job , i hope we see dedicated servers , this is the step in the correct direction for the PC ... a vital thing in DNF to revive it... or else it won't put such an impact people should expect in the best case scenario or want it to, it's the PC that will put the game to it's best case scenario expectations of success , and dedicated servers are a vital part, without that , you can't even beat call of duty 2/half life 2.

Good job Pitchford , great , praise well deserved this time ;)

Exactly what i was saying on gearbox forums (previously when i still had access) , don't follow suits with other's standards', who cares about other companies interests. It's Duke , he kicks ass out of everybody else and doesn't need any "partners".

This post has been edited by Stewox: 10 October 2010 - 08:34 AM

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User is offline   Stewox 

#2

EDIT: Apologies if this was found before , but i think , well , a thread worth celebrating is nontheless welcome i suppose (i'll mind using search next time)

EDIT2: Sorry double post meh , would be nice if i could delete my own posts?

This post has been edited by Stewox: 10 October 2010 - 07:52 AM

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User is offline   Master Fibbles 

  • I have the power!

#3

Nice find (and I like the parenthetical German translations of pronouns/nouns).

I know tons of people will be unhappy about no Steam for some reason but I like my hard copy.

As an aside, GFWL doesn't really decide on things like copy right protection. I have tons of GFWL games and they don't all need CD-Keys or such. It depends on the publisher, not the system through which it does multiplayer.
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User is offline   Stewox 

#4

View PostMr.Flibble, on Oct 10 2010, 06:00 PM, said:

As an aside, GFWL doesn't really decide on things like copy right protection. I have tons of GFWL games and they don't all need CD-Keys or such. It depends on the publisher, not the system through which it does multiplayer.


Yes i can agree with that, wasn't sure actually if it does protection , but no anticheat either.

This post has been edited by Stewox: 10 October 2010 - 08:18 AM

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User is offline   Kathy 

#5

If it's not on Steam then I'm fucked... Steam was the ONLY (legit) WAY to play game for me on the day of release. Now I'm going to wait like 1-2 weeks before playing this damn game.
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User is offline   bobrocks95 

#6

You can get a hard copy for use in steam if they release it that way :X

And I like GFWL for my achievement whoring ;)
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#7

Steam is no where near as intrusive as GFWL is. It would be incredibly stupid not to have DNF on Steam...especially seeing as Borderlands is already on there. It's sad to see that Gearbox has taken such an (unnecessary) anti-Steam stance.

This post has been edited by MusicallyInspired: 10 October 2010 - 09:45 AM

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User is offline   Person of Color 

  • Senior Unpaid Intern at Viceland

#8

Lotan, where are you located? Australia?

This post has been edited by Descent: 10 October 2010 - 09:47 AM

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User is offline   Striker 

  • Auramancer

#9

View PostStewox, on Oct 10 2010, 12:35 PM, said:

limited steam (credit card purchasing is still not majority, only popular in US and West/Central EU)

Dude, Steam supports PAYPAL as well, which is supported pretty much worldwide.

Either way, I'd still like to see it purchasable on steam at least.

This post has been edited by StrikerMan780: 10 October 2010 - 09:50 AM

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User is offline   Stewox 

#10

View PostMusicallyInspired, on Oct 10 2010, 07:43 PM, said:

Steam is no where near as intrusive as GFWL is. It would be incredibly stupid not to have DNF on Steam...especially seeing as Borderlands is already on there. It's sad to see that Gearbox has taken such an (unnecessary) anti-Steam stance.


For clearence , it's a bout NETWORKING that takes place, that's how i understand it. It still doesn't mean the game will not be sold through digital means , i don't have nothing against that , AS LONG AS steam is not integrated , this means those that have the steam version will just have to be under steam control , but the game will not use Steamworks ingame as a NETWORKING platform , anti-cheat or protection , that's the

Steam is yes , less intrusive than GFWL , but if you look closely , ALL retail games sold thorugh steam are "steamed" (steam version SKU) so it makes certain compatability issues with mods and guys playing with the retail version , ... my friend , who's a lot older , long ago bought call of duty 2 on steam , he can't even play the game because the game crashes of 3 minutes of play , i don't know what's the cause because every other game works for him , but it's simple , it's steamed version , some small thing or just the steam integration it self , all the servers are linux or windows dedicated retail.

Remember Xfire , early days , call of duty 2, sick of crashes , it was always Xfire ingame , that caused "XFIRE EXCEPTION" error , early times Xfire was buggy with it's ingame stuff so ... was funny , Xfire reported that the game crashed because of ... some errors , but it really was BECASUE of Xfire it self. And Steam ingame is surely not 100% bugless.

The method is simple, offer the game on Xfire Store (now it's still original but wait until it get's steamed because some big company acquired Xfire to make it probably to rival Steam of course. )

But .. you have to be blizzard's level to make everthing proprietary ;)

View PostLotan, on Oct 10 2010, 07:36 PM, said:

If it's not on Steam then I'm fucked... Steam was the ONLY (legit) WAY to play game for me on the day of release. Now I'm going to wait like 1-2 weeks before playing this damn game.


Man , it's freaking worth waiting for having dedicated servers and lan , i mean , i wouldn't be grumping about this , 1 week is not so long to be worth a panic.

This post has been edited by Stewox: 10 October 2010 - 12:31 PM

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User is offline   Kathy 

#11

View PostDescent, on Oct 10 2010, 09:47 PM, said:

Lotan, where are you located? Australia?


Russia

View PostStewox, on Oct 10 2010, 10:02 PM, said:

Man , it's freaking worth waiting for having dedicated servers and lan , i mean , i wouldn't be grumping about this , 1 week is not so long to be worth a panic.


To put it simply - I don't give two shits about multiplayer servers.
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User is offline   Stewox 

#12

Dedicated Servers and mod tools almost CONFIRMED at release or post release:


Steve gibson london interview

Quote

What support are you going to have for the modding community? Is there anything that going to be available?

SG: That's a question of time and money. To do that kind of stuff for a game with this level of complexity as far as the technology behind it? It's not a simple task. If you look at Gearbox's history, they've done this in the past. We've even done things like dedicated servers. Halo PC - there was no dedicated server in Halo until Gearbox got involved and we created that. We put that out. When you look at the history of the company we tend to do things that people will like. We tend to be supportive of that kind of stuff. It's just a matter of "Do we have the manpower and the money to be able to do that on this one?" That's the question for us right now. [That's why the release date is still getting determined /stewox]

Any plans to put it on the Steam platform or is it going to be boxed?

SG: We wanted to have as many ways that people could get to it as possible. What we think is also going on is, we want people to be able to play together and right now if a guy buys a game on Games for Windows and a guy buys a game on Steam - they can't play together. If another guy bought it in a retail store, he can't play with the first two guys.

Right now we're like "Please, work together" Our big concern right now is that these silos are being built. Everybody's separating out and it's really... as a developer who just wants gamers to be able to play games together, it's frustrating right now. Things like that are hurting the PC industry for gamers. This is frustrating for everybody right now. Call out to the gamers. Hey gamers? Tell these guys to play nice!


I LOVE IT !

HINT: Silos are being built , there is a ton of between the lines talk in the marketing ...

Head to the sticky for the links , found some great news again and randy pitchford release date hint , finally more faith in gearbox thankfully this game must push it.

Is there any way to find Yatta fast (irc, or some kind of chat ) , to point the news out fast , it's not anywhere else yet.


All i need left it some kind of info about ingame developer console or at least some config file to cutomize FOV (field of view) and then , this game will rock this freaking world



EDIT:

The GOLEM.DE interview with pitchford has a VIDEO below , that video has a GERMAN OVERVOICE translation that hides what Pitchford is saying but i can hear he says pretty much same, it's not a scam , but it's a big coincidende they ONLY used an overvoice on this particular video, because the next (newer duke video) on golem.de has german subtitles , and that's was about "blowjobs" stuff. http://www.golem.de/1010/78426.html

This post has been edited by Stewox: 10 October 2010 - 02:18 PM

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User is offline   DavoX 

  • Honored Donor

#13

We've read that. Still doesn't mean there will be mod tools.

The lack of mod tools is the only thing that could make the first playthrough of DNF have a bitter taste for me.
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User is offline   Rehbock 

#14

we shouldnt be to happy.

well if there is no steam protection nor gfwl what do you think they gonna use? hmm... 2k... i think there was a game.... oh yeah bioshock with some nice securom invading your pc and killing some apps. yay.
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User is offline   Stewox 

#15

View PostRehbock, on Oct 11 2010, 12:10 AM, said:

we shouldnt be to happy.

well if there is no steam protection nor gfwl what do you think they gonna use? hmm... 2k... i think there was a game.... oh yeah bioshock with some nice securom invading your pc and killing some apps. yay.



2K doesn't own the Duke Intelectual Property > they aren't making any decisions except marketing support and ideas(ex. 2K:"don't me more specific than 2011"), 2K can say anything they want and it's up to Gearbox/Triptych/3DR to listen or not.

Bioshock is owned by 2K

This post has been edited by Stewox: 10 October 2010 - 02:18 PM

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User is offline   Master Fibbles 

  • I have the power!

#16

I'm pretty sure the publisher has some say in copy protection, though less than the developer and depending on the contract. 3DR had pretty much full control over the project and that control was probably completely transferred over to Gearbox.
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User is offline   Stewox 

#17

View PostMr.Flibble, on Oct 11 2010, 01:01 AM, said:

I'm pretty sure the publisher has some say in copy protection, though less than the developer and depending on the contract. 3DR had pretty much full control over the project and that control was probably completely transferred over to Gearbox.



Not quite , it's still Triptych who's working inside Gearbox and have pretty much the majority influence ... imo , plus confirmations we already heard from pitchford that 3DR is involved and have free pass in feedback and supervision.

You can take it as 3DR working with an external studio , in this case gearbox , it's the most probably thing , note: "cooperative deal with gearbox"

This post has been edited by Stewox: 10 October 2010 - 03:24 PM

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User is offline   Stewox 

#18

Multiplayer BETA confirmed ? ;)

Quote

GSUK: You're not saying much about multiplayer yet.

RP: There have been so many promises about the game. We want to be able to bring the multiplayer out soon, maybe let people play it, or maybe release some kind of stress test of it, or something, and that's where people can get it. I don't want to go into features and stuff. The thing I can say is, you can't have Duke Nukem Forever without multiplayer. I feel like I have to have it, and of course we're going to have it. But I want people to discover it, I don't want to spoil it, I don't think it helps to make promises about this game any more.


Read Between the lines

Botman or AdamF on gearbox say

"there've been hints" :cool:

This post has been edited by Stewox: 10 October 2010 - 03:44 PM

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User is offline   DavoX 

  • Honored Donor

#19

God no please no... Releasing the demo for the most anticipated Single player game in history as a multiplayer beta would be catasthropic.
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User is offline   Master Fibbles 

  • I have the power!

#20

Actually, they are wrong...you can't have Duke Nukem without a solid single player experience and a mod/mapping community. Back in the old days before that MyBook and FaceTwit and this thing called the Google people played single player games and enjoyed them because they were well made and lengthy.
You waited forever to complete that download of the map that was almost half a meg (which is freaking huge by D3D standards)...and it was worth it.

If they release a multiplayer only demo, I may pass on the game entirely because I'm not getting it for multiplayer; I don't play multiplayer online.
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User is offline   Stewox 

#21

View PostMr.Flibble, on Oct 11 2010, 02:53 AM, said:

Actually, they are wrong...you can't have Duke Nukem without a solid single player experience and a mod/mapping community. Back in the old days before that MyBook and FaceTwit and this thing called the Google people played single player games and enjoyed them because they were well made and lengthy.
You waited forever to complete that download of the map that was almost half a meg (which is freaking huge by D3D standards)...and it was worth it.

If they release a multiplayer only demo, I may pass on the game entirely because I'm not getting it for multiplayer; I don't play multiplayer online.



That's what the hint tells , Stress test can be anything about testing of course , some way or another , it's really another word for a beta but im not sure , the demo will be only singleplayer of course , so ... both better than nothing.



EDIT: Pitchford ANTI STEAM & GFWL video http://www.youtube.c...h?v=pQ8dP1x5EAY -- ROCK ON!

So it's quite late now im going to see you later guys , bye ... zzzz.

This post has been edited by Stewox: 10 October 2010 - 05:27 PM

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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#22

DNF will be on steam, reason: Posted Image
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User is offline   Rellik 

#23

It's pretty certain that DNF will be on Steam as a standalone product.

The real question is whether or not DNF will use Steamworks, GFWL, Gamespy, etc. for multiplayer.
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User is offline   Stewox 

#24

View PostRellik, on Oct 11 2010, 05:53 AM, said:

It's pretty certain that DNF will be on Steam as a standalone product.

The real question is whether or not DNF will use Steamworks, GFWL, Gamespy, etc. for multiplayer.



Exactly

If the game is on steam , normally being sold , and it can still use dedicated servers as many games do , it's all fine.

This post has been edited by Stewox: 10 October 2010 - 08:59 PM

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#25

View PostThe Commander, on Oct 10 2010, 06:30 PM, said:

DNF will be on steam, reason: Posted Image


/sign!
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User is offline   Outtagum 

#26

Um... where is it said that DNF will not be available on or use Steam or GFWL? ;)
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#27

View PostZor, on Oct 10 2010, 09:10 PM, said:

Um... where is it said that DNF will not be available on or use Steam or GFWL? ;)


Nowhere. But its not sure if its on GFWL or on Steam..
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#28

Dude, I hate Game For Windows! What punch of crap.

What the hell is that? A mixture of a poor writen Flash website with a bugged MSN software?

Steam is not perfect. But at least it does the job...

View PostStewox, on Oct 10 2010, 12:35 PM, said:

" For a moment we are tormented by Steam and Games for Windows Live (GfWL) because Valve and Microsoft want to control their(her) customers... I understand this, but customers do not want to be controlled nunmal ", told Randy Pitchford to Golem.de
Thumbs up!
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User is offline   Kathy 

#29

View PostMr.Flibble, on Oct 11 2010, 04:53 AM, said:

If they release a multiplayer only demo, I may pass on the game entirely because I'm not getting it for multiplayer; I don't play multiplayer online.


I don't get it. If the demo is MP-only then you won't play the full game?
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User is offline   paradosi 

#30

Steve Gibson (founder of Shacknews and Gearbox's current head of marketing) clarified what he said on Shacknews:

Quote

going through the thread in regards to that bit of a conversation i had in london i figure i'll just make my hope perfectly clear.

in an ideal world all of the digital distributors and retail solutions be it steam, d2d, gfwl, gamespy, etc. would be using an open unified match making standard for online multiplayer. i wont hold my breath that it would happen, but it's a hope.

the quote is missing the word "sometimes" in regards to a retail guy sometimes not being able to play with one of the other 2 major online choices.


i use steam and have loved it and written about it for years. it is by far my personal favorite among the online choices.

in regards to borderlands pc efforts if you insist on more about that, look here:
http://www.shacknews...n.x?id=23964703

in regards to duke forever being available online and match making etc, we have not made any announcements yet. i imagine you guys will be happy though.

i think that about covers it.


http://www.shacknews.com/laryn.x?id=242201...anchor_24220125

This post has been edited by paradosi: 11 October 2010 - 12:15 AM

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