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This post has been edited by LkMax: 06 October 2010 - 06:46 PM
DeeperThought, on Oct 7 2010, 12:59 AM, said:
This post has been edited by LkMax: 07 October 2010 - 05:13 AM
This post has been edited by Mike Norvak: 02 May 2016 - 05:28 PM
Mike Norvak, on 02 May 2016 - 05:23 PM, said:
Micky C, on 03 May 2016 - 01:27 AM, said:
#define USE_BLOOM 1 //[0 or 1] Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost) #define USE_HDR 1 //[0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost) #define USE_LUMASHARPEN 0 //[0 or 1] LumaSharpen : Sharpens the image.
/*-----------------------------------------------------------. / Bloom settings / '-----------------------------------------------------------*/ #define BloomThreshold 25.00 //[0.00 to 50.00] Threshold for what is a bright light (that causes bloom) and what isn't. #define BloomPower 2.50 //[0.000 to 8.000] Strength of the bloom #define BloomWidth 0.10 //[0.0000 to 1.0000] Width of the bloom /*-----------------------------------------------------------. / HDR settings / '-----------------------------------------------------------*/ #define HDRPower 1.10 //[0.00 to 8.00] Strangely lowering this makes the image brighter #define radius2 1.00 //[0.00 to 8.00] Raising this seems to make the effect stronger and also brighter
This post has been edited by Drek: 03 May 2016 - 07:16 PM
Hendricks266, on 03 May 2016 - 11:09 AM, said:
This post has been edited by Drek: 03 May 2016 - 11:46 AM
Inspector Lagomorf, on 04 May 2016 - 07:15 AM, said:
Drek, on 04 May 2016 - 07:24 AM, said:
This post has been edited by icecoldduke: 04 May 2016 - 08:43 AM
This post has been edited by Trooper Dan: 04 May 2016 - 10:32 AM
icecoldduke, on 04 May 2016 - 08:32 AM, said:
Trooper Dan, on 04 May 2016 - 10:16 AM, said:
This post has been edited by Drek: 04 May 2016 - 10:34 AM