![Posted Image](http://i734.photobucket.com/albums/ww345/crimic01/th_librarycool.jpg)
![Posted Image](http://i734.photobucket.com/albums/ww345/crimic01/th_upstairs.jpg)
![Posted Image](http://i734.photobucket.com/albums/ww345/crimic01/th_ok.jpg)
![Posted Image](http://i734.photobucket.com/albums/ww345/crimic01/th_cinema.jpg)
This is my second official map, it's a level centred on one building based on my school library and makes heavy use of polymer lights, BUT there is a nice level of sector based shading for those who don't have the computer power. It's going to be out soon, definitely within 3 weeks (I'm going on holiday.) Although all that has to be done is multi-player related.
You might ask "well why are you spoiling the map by posting pictures?" my reply would be: those pictures are nothing compared to what it looks like in-game. I've positioned lots of point lights to emphasize the great specular and normal maps in the HRP (a big thanks to the HRP team), and a few spotlights where I could spare them. As I said before, there's nothing like seeing it in-game (if you can run it), and the design is much less linear and overall better than my first map Action Time on 7, probably because the layout actually makes sense
![:)](https://forums.duke4.net/public/style_emoticons/default/biggrin.gif)
This was born out of the NBCBP, so I'd like to thank Oporix for pressuring me to get this thing done. Comments are appreciated
![:)](https://forums.duke4.net/public/style_emoticons/default/wink.gif)