Mr. Green, on Sep 5 2010, 01:48 AM, said:
Unfortunately it seems somewhat necessary to have the two weapon system in place in order to modernize Duke Nukem.
IMO, I don't agree with the decision but a majority of the gaming market these days is on consoles and the two weapon system is a convenience for the console gamers.
Excellent point, though as others have, I will mention the 'wheel' system used in some console FPS games, mainly older ones. It isn't as quick as numbers on a keyboard, but it's alright. It's not like everyone else playing won't be using the same system, so you would not be at a disadvantage using the wheel system ononline on the 360 version since all the other players in your game would be using it to.
StrikerMan780, on Sep 5 2010, 02:01 AM, said:
Problem is, that was the PC version.
I'm just hoping it's an automatic thing either based on difficulty, or using a controller, or at least removed for the PC Version, and possibly kept for console versions.
If you're picking this up on PC, I really wouldn't worry too much. Think back to Doom 3. A lot of the old school Doom heads hated how the Cyberdemon was now completely invincible, with his one Achilles heel being the Soul Cube. They all felt it it just wasn't Doom-like for the Cyberdemon to have to be taken down like that. So anyway, the reason I bring this up is that only a few days after Doom 3 launched, there was
already a mod to make the Cyberdemon killable by normal weaponry. I'm sure one of the very capable modders out their will quickly create a mod that returns Duke's weapon tardis to him.
You, on Sep 5 2010, 02:22 AM, said:
I usually don't like to get involved in these threads, espically drunk. But from reading Georges posts, I kinda understand where he is coming from.
When it comes to multiplayer, only being able to hold two guns at a time really adds to the strategy of the game. Knowing where a gun is, and how to use it effectively before it needs to be replaced/changed.
I'm all against this two gun thing, but if they do it right it should be absoloutly awesome.
Being drunk hasn't damaged your logic - that's a very good point as well. I think that perhaps it could/should have been confined to multiplayer, and not brought over to the main game as well. One idea I had for multiplayer, perhaps there could be a power-up in multiplayer that lets you hold any amount of guns, but also increases damage taken from other players or something to balance it out. Your armory would be more formidable than anyone else's, but you'd also be more vulnerable to damage. There's only be one of these in each game, so only one player can use it at a time. Perhaps they could even do it so that, once you pick it up, your character model turns into Duke. So you'd be the only Duke on the map, and the only guy that can carry all the weapons. Just a thought.
DuduKrazy, on Sep 5 2010, 02:34 AM, said:
that makes sense for games that are supposed to be realistic (like the Call Of Duty series). but for games that have a more arcade gameplay, like Doom 3, it just doesn't look right for me.
The sprint was capped on Doom 3, but in fairness you do get a
lot more sprint in Doom 3 than you get in COD without Marathon. I didn't find it a problem, since the space you're in is so confined anyway. I mainly used sprint to dodge fireballs at close range.