What do you think about 2 weapon system? "Let's have our say..."
#31 Posted 05 September 2010 - 05:14 AM
#32 Posted 05 September 2010 - 05:51 AM
palan, on Sep 5 2010, 05:29 AM, said:
When playing duke is all about the experience, enjoyment and fun gameplay.
Don't give that real life crap. It's duke.
#33 Posted 05 September 2010 - 09:01 AM
So yeah, expect have all weapons.
Mr. Green, on Sep 4 2010, 09:48 PM, said:
IMO, I don't agree with the decision but a majority of the gaming market these days is on consoles and the two weapon system is a convenience for the console gamers.
#34 Posted 05 September 2010 - 09:12 AM
This post has been edited by ReaperMan: 05 September 2010 - 09:13 AM
#35 Posted 05 September 2010 - 09:14 AM
You people are forgetting that it's a game design choice. Simply giving the player the choice to either start the game with the 2-weapon system or go old school with all of them at once would break the game.
Everything you see and do in the game will be tailored especially to this experience and you people are forgetting that in games such as Half-Life and Red Dead Redemption, you can carry all weapons at once so it has jack shit to do with realism, "modern games" and with people simply being "noobs".
It's not going to change so stop bickering about it. It will get you nowhere.
#36 Posted 05 September 2010 - 09:52 AM
Rusty Nails, on Sep 5 2010, 10:14 AM, said:
You people are forgetting that it's a game design choice. Simply giving the player the choice to either start the game with the 2-weapon system or go old school with all of them at once would break the game.
Heh, I did say that but I didn't say that it was a good game design choice. That remains to be seen. I believe it could be a good thing or a bad thing depending on other choices they make.
It does have something to do with realism, but every game makes choices about which aspects of reality to simulate. In HL2 they decided to simulate the physics of hard bodies realistically, but the player is very old-school (can carry all weapons at once, no locational damage or bleeding wounds, etc.) Those were good choices for that game; it was real enough to be immersive without being annoying.
The weapon limit forces the player to make tough choices about which weapons to carry and makes him feel like they are real, weighty objects that have to be somewhere on his person rather than weightless magical spells that pop out of thin air every time you press a weapon key. Those could be good things. Remember, folks, every fps game has some realism. Even good old Duke 3D has falling damage. That can be annoying, too, but I don't hear anyone saying that it shouldn't have been in the game. The point is, the generic claim that "realism sucks" is false.
Having only two weapons at a time won't seem so limiting if each weapon has multiple uses. With alt-fire modes, multiple aiming modes and melee attacks (only what is appropriate for each weapon of course) the player can still have a lot tools available with two weapons.
#37 Posted 05 September 2010 - 10:17 AM
noone of us even thinking of getting a console version of dnf and the pc version based on ut2.5 engine, which is still modifyable.
If they dont do it right we still can fix it. (i hope we wont have to fix alot of stuff)
#38 Posted 05 September 2010 - 10:20 AM
#39 Posted 05 September 2010 - 12:46 PM
Rehbock, on Sep 5 2010, 11:17 AM, said:
noone of us even thinking of getting a console version of dnf and the pc version based on ut2.5 engine, which is still modifyable.
If they dont do it right we still can fix it. (i hope we wont have to fix alot of stuff)
If they don't do it right, the game may not be popular enough to support a modding community willing to spend time fixing it.
#40 Posted 05 September 2010 - 01:45 PM
#41 Posted 05 September 2010 - 02:16 PM
#42 Posted 06 September 2010 - 01:31 PM
"I didn't have problems with ammo in what I played. On level 15 you have a multitude of guns, depending on how you want to approach the situation. I went for the sniper/shotgun combo, since that's what I'm comfortable with thanks to a long Halo 3 campaign without using any vehicles (except in the levels that require it). The guy next to me went pure shrink ray and just stepped on everyone, and another guy went for a pistol/shrink ray combo, shrunk the enemies and shot 'em. From what I gathered, it was indeed level 15, as it would be released, save for any bugs or issues they find. There's enough guns laying around, ammo shouldn't be a problem, and if it is, odds are the gun is so drat powerful they only give you so much to accomplish one goal. the game is at least 17 levels. I'm pretty sure every weapon will feature several times in prominent locations and battles. Don;t worry, you'll get your boom on."
The source and more of what he said can be found here:
http://forums.somethingawful.com/showthrea...p;userid=114524
This post has been edited by VinsaneOne: 06 September 2010 - 02:18 PM
#43 Posted 06 September 2010 - 01:56 PM
I totally agree, OLD style is better
And the funnies thing was the third choice of poll , sarcastic and obvious and could also be the biggest PC SPOOF in history of gaming if they made it , the idea of the "default", i almost blew of laugh , you made my day with it, i lauged hard. But a spoof agains consolers , those noobs wouldn't notice the configurable option , and we on pc woul OBVIOUSLY be all using the full arsenal , because the WHOLE idea and method is NOT balanced at all , of course you won't use the 2weapon thing!
I really don't like 2 weapon system , i hope they hear us.
If you saw what GB replies to the shacknews outcry about 2weapons , he said he wasn't sure him self , and doesn't know what will happen with it in the future.
This post has been edited by RuskiSnajper: 06 September 2010 - 02:03 PM
#44 Posted 06 September 2010 - 02:44 PM
Lotan, on Sep 5 2010, 08:27 AM, said:
I totally agree with that.
This post has been edited by ReaperMan: 06 September 2010 - 02:44 PM
#45 Posted 06 September 2010 - 04:35 PM
Lotan, on Sep 5 2010, 07:27 AM, said:
Um, why? GB admitted this change was due to control limitations on the console.
Quote
http://www.shacknews...n.x?id=23904897
#46 Posted 06 September 2010 - 04:49 PM
ReaperMan, on Sep 7 2010, 07:44 AM, said:
I agreet oo. I hate that it is going to stray from Classic Duke Formula, but I played and enjoyed Halo 2 and it had the two weapon limitation. So I guess it's not THAT big a deal outside of it's very UN-DUKE-LIKE.
#47 Posted 06 September 2010 - 04:49 PM
crunchysuperman, on Sep 6 2010, 09:35 PM, said:
Do you really believe he's telling the truth?
#48 Posted 06 September 2010 - 04:51 PM
Sure, it is cool to have multiple weapons but the 2 weapon thing is fine. It is not a game breaker.
#49 Posted 06 September 2010 - 04:54 PM
Mr.Flibble, on Sep 6 2010, 09:51 PM, said:
Sure, it is cool to have multiple weapons but the 2 weapon thing is fine. It is not a game breaker.
They might have a slightly different weapon setup system then Halo. Like weapons my re-spawn faster and go away when some one picks that weapon up for ammo.
#50 Posted 06 September 2010 - 06:08 PM
Mr.Flibble, on Sep 6 2010, 05:51 PM, said:
Sure, it is cool to have multiple weapons but the 2 weapon thing is fine. It is not a game breaker.
Yeah, and one of the fun parts in Duke3D is collecting the whole arsenal and bumming Vinny across Stadium everynight. You can play keep away just as easily with access to the full arsenal.
#51 Posted 06 September 2010 - 06:14 PM
Mass Effect is a much better representation of what Halo could have been if it was a serious game for older people.
This post has been edited by 3dwizard: 06 September 2010 - 06:16 PM
#52 Posted 06 September 2010 - 06:16 PM
This post has been edited by MusicallyInspired: 06 September 2010 - 06:16 PM
#53 Posted 06 September 2010 - 06:25 PM
MusicallyInspired, on Sep 6 2010, 07:16 PM, said:
In the first halo I did notice a universe that was kind of ambiental and interesting in a way, but the npc's and the gameplay itself made the game seem like it was designed for 12 year olds. There were some really fucking lame npcs there that made some of the gayest pokemon sounds I've ever heard in a sf game.
I think this was the one
How can you have such characters in an fps game and think it's not childish is beyond me...
This post has been edited by 3dwizard: 06 September 2010 - 06:26 PM
#54 Posted 06 September 2010 - 06:33 PM
This post has been edited by MusicallyInspired: 06 September 2010 - 06:33 PM
#55 Posted 06 September 2010 - 08:22 PM
RuskiSnajper, on Sep 7 2010, 01:56 AM, said:
"We on pc", "those noobs". You do understand that many people here have both - PC and console(s)?
"crunchysuperman" said:
Yet there are games with multiple weapon system. I didn't have any problem with HL2 having lots of weapons. And again, most PC gamers are using mouse wheel to change weapons anyway. You don't need to map every weapon(at least for single player experience).
#56 Posted 06 September 2010 - 09:32 PM
VinsaneOne, on Sep 6 2010, 05:31 PM, said:
[fanboy]Why would Duke Nukem use a sniper rifle? [/fanboy]
This post has been edited by The Mighty Bison: 06 September 2010 - 09:32 PM
#57 Posted 06 September 2010 - 09:44 PM
Commando Nukem, on Sep 6 2010, 10:08 PM, said:
Yea, you aint nothing without your freeze thrower pal!
#58 Posted 06 September 2010 - 09:45 PM
VinsaneOne, on Sep 6 2010, 10:44 PM, said:
*cracks knuckles* Turn around, Vinny. *SHOTGUN TO THE FACE*
#60 Posted 06 September 2010 - 10:07 PM
Edit: As long as pistol and grenade / pipe bomb are in their own slots and not part of the two weapon system. This always made me wonder about CoD4; Why can't I sling a rifle, carry my assault and holster my pistol?
This post has been edited by Awesomebob: 06 September 2010 - 10:09 PM