SuperTrooper "a new enemy for Duke"
#31 Posted 19 February 2011 - 06:58 AM
http://www.youtube.c...h?v=m41NA54o9n8
You have to admit, he's a bit ripped off from a predator.
#33 Posted 19 February 2011 - 09:07 AM
SchoeteCitie, on Feb 20 2011, 03:58 AM, said:

Predator facepalm at that comment.
#34 Posted 19 February 2011 - 03:05 PM
edit : btw muelesa you can spawn any actor you made in game by using the console
"spawn SUPERTROOPER" or wotever his def is
alt you can use
spawn NEWBEAST 0 0 <== you can put a bunch of numbers afterwards defining the pal cstat extra but i cant be specific cause the wiki is not working, that willl let you spawn newbeast that fight for you with an extra of 16384
This post has been edited by DanM: 19 February 2011 - 03:08 PM
#35 Posted 19 February 2011 - 03:49 PM
DanM, on Feb 19 2011, 03:05 PM, said:
Even if you could set extra on sprites spawned from the console, that would not work. Extra is loaded into a variable when the map is initialized. Otherwise, extra is used for the monster's hit points.
#36 Posted 20 February 2011 - 03:16 AM
LeoD, on Aug 28 2010, 04:51 PM, said:
http://www.youtube.c...h?v=saag5yKhv_s
SchoeteCitie, on Feb 19 2011, 09:58 AM, said:
http://www.youtube.c...h?v=m41NA54o9n8
You have to admit, he's a bit ripped off from a predator.
I was thinking that when the SuperTrooper sees Duke, it should call him a Chicken****er.
This post has been edited by wayskobfssae: 20 February 2011 - 03:18 AM
#37 Posted 20 February 2011 - 05:06 AM
wayskobfssae, on Feb 20 2011, 04:16 AM, said:
Nahh he should be like "This time..I'll be the one to kick ass and be out of bubble gum."ยต
He'd be like a boss, he may be small, but he'll have high hp and incredible speed to make it cool for one of those mods as DukePlus.
#38 Posted 20 February 2011 - 07:04 AM
#39 Posted 20 February 2011 - 09:26 PM
You can tell me at least if it sucked, I wouldn't be mad at you.
#40 Posted 20 February 2011 - 10:24 PM
#41 Posted 20 February 2011 - 10:37 PM
DanM, on Feb 20 2011, 10:24 PM, said:
2 months would really be pushing it because we want DNE released several weeks before DNE.
#42 Posted 21 February 2011 - 02:07 AM
DanM, on Feb 20 2011, 10:24 PM, said:
I have not planned to make it flying, but he can climb walls
by the way, I can easily reshape the model, or replace it with another if someone provide a new model, i just need to assign the skeleton ... but I cant add polygon on the existing model because I have reached the limits of the md3 format.
#43 Posted 21 February 2011 - 03:46 AM
cant risk this taking anymore time than it needs to, its look just about done anyway
#44 Posted 21 February 2011 - 08:11 AM
Muelsa, on Feb 21 2011, 02:07 AM, said:
by the way, I can easily reshape the model, or replace it with another if someone provide a new model, i just need to assign the skeleton ... but I cant add polygon on the existing model because I have reached the limits of the md3 format.
*Tries to resist urge to send you a Predator model*
#45 Posted 21 February 2011 - 08:01 PM
Things always come easy to mind for me, but I never realize the amount of work involved or how complicated it might be to actually do, and the time needed to do it. All I have is the vision, you guys have that and much more.
Just gotta say the work you guys do with coding and stuff is just mind-blowing! One of you should have been given the license from 2K/GB to remake Duke3d with it's original engine. Then all of you as a team would get the credit you deserve for all the years of work bringing DN3D out of the mid 90's. Who needs Reloaded when we'd have the real deal?!
This post has been edited by VinsaneOne: 21 February 2011 - 08:17 PM
#47 Posted 07 April 2011 - 12:43 PM
#48 Posted 07 April 2011 - 01:44 PM
#49 Posted 07 April 2011 - 02:10 PM
Remember, folks, the supertroopers will be in DNE, to be released soon (early May?).
#50 Posted 07 April 2011 - 02:16 PM
DeeperThought, on 07 April 2011 - 02:10 PM, said:
Might inspire a vampire map/mod.

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