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SuperTrooper  "a new enemy for Duke"

#31

When i saw this trooper this song came to my mind.
http://www.youtube.c...h?v=m41NA54o9n8
You have to admit, he's a bit ripped off from a predator.
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User is offline   Sebastian 

#32

I don't think anyone would deny that. ;)
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#33

View PostSchoeteCitie, on Feb 20 2011, 03:58 AM, said:

You have to admit, he's a bit ripped off from a predator.

Posted Image
Predator facepalm at that comment.
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User is offline   Stabs 

#34

thats why it fits in dukes world where everything is ripped of from somewhere

edit : btw muelesa you can spawn any actor you made in game by using the console

"spawn SUPERTROOPER" or wotever his def is

alt you can use

spawn NEWBEAST 0 0 <== you can put a bunch of numbers afterwards defining the pal cstat extra but i cant be specific cause the wiki is not working, that willl let you spawn newbeast that fight for you with an extra of 16384

This post has been edited by DanM: 19 February 2011 - 03:08 PM

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User is offline   Danukem 

  • Duke Plus Developer

#35

View PostDanM, on Feb 19 2011, 03:05 PM, said:

spawn NEWBEAST 0 0 <== you can put a bunch of numbers afterwards defining the pal cstat extra but i cant be specific cause the wiki is not working, that willl let you spawn newbeast that fight for you with an extra of 16384


Even if you could set extra on sprites spawned from the console, that would not work. Extra is loaded into a variable when the map is initialized. Otherwise, extra is used for the monster's hit points.
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#36

View PostLeoD, on Aug 28 2010, 04:51 PM, said:

Great stuff, although the first thing that came to my mind was this:
http://www.youtube.c...h?v=saag5yKhv_s


View PostSchoeteCitie, on Feb 19 2011, 09:58 AM, said:

When i saw this trooper this song came to my mind.
http://www.youtube.c...h?v=m41NA54o9n8
You have to admit, he's a bit ripped off from a predator.


I was thinking that when the SuperTrooper sees Duke, it should call him a Chicken****er.

This post has been edited by wayskobfssae: 20 February 2011 - 03:18 AM

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#37

View Postwayskobfssae, on Feb 20 2011, 04:16 AM, said:

I was thinking that when the SuperTrooper sees Duke, it should call him a Chicken****er.

Nahh he should be like "This time..I'll be the one to kick ass and be out of bubble gum."ยต
He'd be like a boss, he may be small, but he'll have high hp and incredible speed to make it cool for one of those mods as DukePlus.
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#38

Well you could always edit the hp. Look how little damage he cause.
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User is offline   VinsaneOne 

#39

Not one bit of feedback on my idea? http://forums.duke4.net/index.php?showtopi...ost&p=74497
You can tell me at least if it sucked, I wouldn't be mad at you. ;)
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User is offline   Stabs 

#40

its not a bad idea having some kinda of jump jet its just stuff like that will require more animation (and possible an entire remodel to add a jetpack on his back) and i need this within 2 months, + a week or so to incorporate into DNE
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User is offline   Danukem 

  • Duke Plus Developer

#41

View PostDanM, on Feb 20 2011, 10:24 PM, said:

its not a bad idea having some kinda of jump jet its just stuff like that will require more animation (and possible an entire remodel to add a jetpack on his back) and i need this within 2 months, + a week or so to incorporate into DNE


2 months would really be pushing it because we want DNE released several weeks before DNE.
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User is offline   Muelsa 

  • Bad Mother Fucker

#42

View PostDanM, on Feb 20 2011, 10:24 PM, said:

its not a bad idea having some kinda of jump jet its just stuff like that will require more animation (and possible an entire remodel to add a jetpack on his back) and i need this within 2 months, + a week or so to incorporate into DNE

I have not planned to make it flying, but he can climb walls ;)

by the way, I can easily reshape the model, or replace it with another if someone provide a new model, i just need to assign the skeleton ... but I cant add polygon on the existing model because I have reached the limits of the md3 format.
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User is offline   Stabs 

#43

i think the wall climbing will do fine ;)

cant risk this taking anymore time than it needs to, its look just about done anyway
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User is offline   Sebastian 

#44

View PostMuelsa, on Feb 21 2011, 02:07 AM, said:

I have not planned to make it flying, but he can climb walls ;)

by the way, I can easily reshape the model, or replace it with another if someone provide a new model, i just need to assign the skeleton ... but I cant add polygon on the existing model because I have reached the limits of the md3 format.

*Tries to resist urge to send you a Predator model*
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User is offline   VinsaneOne 

#45

OK, thanks for giving it a thought though, and glad you guys at least read it. ;)
Things always come easy to mind for me, but I never realize the amount of work involved or how complicated it might be to actually do, and the time needed to do it. All I have is the vision, you guys have that and much more.

Just gotta say the work you guys do with coding and stuff is just mind-blowing! One of you should have been given the license from 2K/GB to remake Duke3d with it's original engine. Then all of you as a team would get the credit you deserve for all the years of work bringing DN3D out of the mid 90's. Who needs Reloaded when we'd have the real deal?!

This post has been edited by VinsaneOne: 21 February 2011 - 08:17 PM

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User is offline   Muelsa 

  • Bad Mother Fucker

#46

latest updates of the trooper. is now 99% done.


4

#47

Details looks very good. But could you try and show a video were you actually do your best? I mean, he looks very easy to play arround with. Anyway, that doesn't make him less fun to beat up.
1

User is offline   Sebastian 

#48

I don't think I can ever play Duke Nukem again against an A.I opponent that wasn't grazed with Muelsa's touch.
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User is offline   Danukem 

  • Duke Plus Developer

#49

Top notch work, as always. Those things are scary as hell. The cape on the boss version is a nice touch.

Remember, folks, the supertroopers will be in DNE, to be released soon (early May?).
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User is offline   LeoD 

  • Duke4.net topic/3513

#50

View PostDeeperThought, on 07 April 2011 - 02:10 PM, said:

Top notch work, as always. Those things are scary as hell. The cape on the boss version is a nice touch.

Might inspire a vampire map/mod. ;)
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User is offline   Micky C 

  • Honored Donor

#51

Super cool! I would have sworn it was using some kind of ragdoll physics.
0

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