SuperTrooper "a new enemy for Duke"
#1 Posted 28 August 2010 - 01:12 PM
#2 Posted 28 August 2010 - 01:18 PM
#3 Posted 28 August 2010 - 01:26 PM
def putting this into the next DNE patch if its done by then
#4 Posted 28 August 2010 - 01:51 PM
http://www.youtube.c...h?v=saag5yKhv_s
I suggest splitting the new guy into two versions (like the green/red basic trooper):
- A fast running melee attacker (Doom's "shaved gorillas" come to mind), turning up groupwise
- A normal moving guy using those cool blue balls
#5 Posted 28 August 2010 - 01:54 PM
Not sure about the ranged attack, it doesn't really fit the theme of the trooper imo and it could look better. But the model and animations are superb.
Maybe there could be a version that only uses melee (this is good for gameplay reasons) and another that has a ranged attack that compliments the blades.
So I have been thinking: with the Dukebike, this new trooper, and some civilians added to the mix (those have always been lacking in Duke), we'll have the resources to make an episode that truly makes Duke feel like a modern game. More stuff for DanM to play with, in other words.
#6 Posted 28 August 2010 - 02:05 PM
#9 Posted 29 August 2010 - 04:18 AM
#10 Posted 29 August 2010 - 04:42 AM
I have some design suggestions however:
You're going for a sleek design, so replace the trooper's right shoulder armor (the spikes!) with something more simple and stylish. Look at Predator or Samurai armor. I say Samurai because that cloth thing hanging down from his pelvis reminds me of those.
The head looks like a square with a mouth and two eyes painted on the front. I know you're going for the original Liztrooper design but since you're making this one "Super" you should take some more liberties with its nature. Extend the eyes farther to the sides and deeper in the skull, sculpt it some more!
Also I suggest putting some more armor plates on its legs and thighs like so! http://i36.tinypic.com/15pjqcj.jpg
Keep up the great work and post progress!
#12 Posted 31 August 2010 - 01:38 AM
If I were a mapper I'd prefer the previous version minus the apron and the shoulder spikes.
You might add some blades to the feet and animate a roundhouse kick as deadly as the fat commander's spinning attack in DukePlus.
#13 Posted 18 February 2011 - 11:23 AM
http://www.youtube.c...h?v=U3s3hymn13s
#14 Posted 18 February 2011 - 12:10 PM
If I may be so bold to request it - can you make one type where he uses melee attacks only?
#15 Posted 18 February 2011 - 12:18 PM
Sebastian, on Feb 18 2011, 12:10 PM, said:
If I may be so bold to request it - can you make one type where he uses melee attacks only?
I made some skins without shoulder canon and he use only melee attacks.
#16 Posted 18 February 2011 - 12:29 PM
A few suggestions:
Make him continue to move forward during some of the melee attacks, so he is slicing while dashing or leaping. It looks like there are already compatible animations.
Make him pause after some attacks and become vulnerable with a period of about 1 second during which he will not deflect attacks.
Make it easy to adjust the behavior, so that there could be some that don't deflect, some that use only melee, etc. This could be controlled either by pal or by bits in the monstflags variable of DP (which is used for similar stuff in other monsters).
#17 Posted 18 February 2011 - 12:30 PM
The only thing I'm a bit concerned about is that when the trooper is right up next to you doing melee attacks, the animations appear a bit choppy at times - no pun intended.
#18 Posted 18 February 2011 - 01:02 PM
DeeperThought, on Feb 18 2011, 01:29 PM, said:
he is controled frame by frame when he is walking forword during attacks he move forward maybe he is too slow ?
DeeperThought, on Feb 18 2011, 01:29 PM, said:
I still working on his behavior, for now, he his randomly hitted, deflect, dodge... I'll think about it
Micky C, on Feb 18 2011, 01:30 PM, said:
The only thing I'm a bit concerned about is that when the trooper is right up next to you doing melee attacks, the animations appear a bit choppy at times - no pun intended.
I thought to use the bullet time to the melee attack, but not for ranged attack, the ranged attack is not very difficult to avoid and it is not very effective
#19 Posted 18 February 2011 - 01:55 PM
Muelsa, on Feb 18 2011, 08:23 PM, said:
This is GREAT! Can't wait to play DNE.
#20 Posted 18 February 2011 - 02:03 PM
#21 Posted 18 February 2011 - 02:13 PM
This post has been edited by Tea Monster: 18 February 2011 - 02:14 PM
#22 Posted 18 February 2011 - 02:19 PM
Tea Monster, on Feb 18 2011, 02:13 PM, said:
Ahahah he can't die! Need dying animation
This post has been edited by Muelsa: 18 February 2011 - 02:20 PM
#23 Posted 18 February 2011 - 02:34 PM
he really looks like he is going to do wonders in balancing out the combat, finally something with proj as his secondry and melee as primary, and will fit in with alot more situations than a new beast can.
he looks tough too so i wont need to use quanity in some areas and get some fps back
i really love he gets knocked around by rockets and reflects them... like a dirty pyro
next vid you should put them up against some new beasts like alien vs pred heh
#24 Posted 18 February 2011 - 02:59 PM
DanM, on Feb 18 2011, 03:34 PM, said:
you always have good ideas, like this new trooper.. I'll try to make fights between new beast and new trooper
#25 Posted 18 February 2011 - 03:00 PM
How many HP they have.
Look like you hit them millions of times and they didn't drop.
#26 Posted 18 February 2011 - 03:40 PM
#27 Posted 18 February 2011 - 09:48 PM
Muelsa, on Feb 18 2011, 05:59 PM, said:
Here's an idea that came to me after reading Zaxtor's post....
Zaxtor, on Feb 18 2011, 06:00 PM, said:
How many HP they have.
Look like you hit them millions of times and they didn't drop.
Give them a jet pack. It's their built-in automatic defense system which activates only after being hit x amount of times just to get away and find cover. They fly fast but they only have like 10 seconds before running out of fuel. If he does, a 3 second self-destruct begins so don't be too close when it goes off. It will kill most monsters as well. The only other way to kill him is when he's in the air, needing 3 shots of any weapon other than one good shot with rpg. But, if he finds a place to land before you can kill him or runs out of fuel, beware! He will regenerate and you'll have to start over. They won't land in very high places because after regeneration, the jet pack becomes useless.
#28 Posted 18 February 2011 - 09:54 PM
Muelsa, on Feb 18 2011, 02:59 PM, said:
That should be pretty easy, since you are already using DukePlus. Set EXTRA on the NEWBEAST sprites to 16384 (player ally). And make sure that your super trooper uses state monsterai in its code before ifhitweapon.
#29 Posted 19 February 2011 - 03:21 AM
DeeperThought, on Feb 18 2011, 09:54 PM, said:
Where is this state? I can not find it ... I also would like the duke ally could see the trooper and vice versa.