VinsaneOne, on Jul 14 2010, 07:27 PM, said:
Don't be shy though, make your suggestions as to what I should do to make maps in the future even better. If someone would like to maybe do a review on it, i'd like to see what they say.
Overall, it's not a bad map. A small effort, but still an effort obviously, and worthy of some kind of appreciation. Its drawbacks, I think, are the things that normally plague first-time maps, but still have to be done. More imposing shading, first of all. It's a pain in the ass, but it can make even the most undecorated or geometrically bland room look WAY better. For the most part, you seem to have scaling down good, which I like, since wonky scaling is one of my pet peeves, but I
did notice a phone booth in one area that was nearly over the player's head.
Something I also noted was that there was a lack of consistency between textures in particular rooms, which sort of threw me off. For instance, you go from one area that's primarily got that bathroom tileset, then crawl through a duct to another room that's nothing but parched wood, and it looks totally out of place with the rest of the level's theme.
Ambient sounds were lacking (apart from that one infected space), which I guess it isn't
that bad since there wasn't much around to make a lot of noise, but an echo effect in the sewers or some crackling by that big fire in the final sector would've made the respective areas seem a bit more alive. The ship in that sector is kind of cool too, but it could definitely use a bit more detail. It's all pretty much one color and it almost looks unfinished.
All in all, though, it's a good effort, Vinsane. Look forward to maybe seeing more maps from you.