I previously bought this up in another thread, but it wasn't really the right one to ask in I think. Basically, if you have a texture with transparency, on most angles it causes any models or other sprites in line with those transparent areas to appear invisible... I don't know what the technical reason is for this (feel free to enlighten me, I'm very curious), but it's such an irritating little glitch to see. If you're working a fair few models and sprites (as I do) it can start to become a bit of a problem. I like to try and create environment details (such as background features) using a combination of models and sprites, but it seems the further away they are, the worse the problem is. If you turn your view to the left or right a bit you can typically find various angles that stop it from happening, but it's apparent most of the time;

You can see how there's a section of transparency around the edges of the leaves that is rendering the texture of the mountain behind it entirely transparent. Sometimes it's much worse though, like I've shown here previously;
http://forums.duke4.net/index.php?showtopi...amp;#entry28442
In that picture, you can see how there's a large blocking sprite, entirely transparent but which the ENTIRE transparent area renders ANYTHING behind it invisible on almost all angles.
Is this something like Z-fighting, where one surface is fighting to stay in the foreground over another (that seems to only affect transparent sections of a texture it seems)? As I mentioned in that linked post, this is also something that only seems to happen in Polymer, too. If there's something I can do to prevent this from happening, please tell me... Starting to drive me nuts

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