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Sonic the Hedgehog 3D  "New version available"

User is online   zykov eddy 

#31

I've been testing Sonic 3D with the last version of EDuke 32 and found a strange bug.

Here's how the dark areas look in the old version of EDuke 32:

Posted Image

Here's how they look in the last version:

Posted Image

What just happened? How do I fix this?
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User is offline   Helixhorned 

  • EDuke32 Developer

#32

Take a look at the r_shadescale and r_shadescale_unbounded cvars.
In Polymer, the former might need a restartvid after a change and the latter is unimplemented.
Also, r_usenewshading could be responsible for this (oops).
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User is online   zykov eddy 

#33

Hello guys.
I'm planning to release a new demo of Sonic 3D this summer. To complete the demo I need to make a new huge level. The new level is called Fuel Station and it's gonna be some kind of base taken by Eggman, with tons of tech stuff, machines etc.

On the current state the demo has a lot of new stuff, but I have one problem - I just can't handle the mapping alone. I don't have much free time and inspiration for this. I need help of somebody. I need a mapper. With the help of new member of the team I think I'll complete the demo in time.

So, is anyone here wants to join the team as a mapper? I think mapping is gonna be fun, I have a lot of new textures and interesting objects for the level. Just PM me and I'll sent you the current version of the demo with all needed stuff.
I'll be very happy if somebody would be interested in this <_<

Posted Image

This post has been edited by zykov eddy: 17 April 2012 - 01:09 PM

3

User is offline   TerminX 

  • el fundador

  #34

I would love to see someone interested in mapping for this project as well. It's such a departure from standard Duke gameplay and I think projects like this go far to show the kinds of cool indie games that can be made with EDuke32.
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User is offline   Hendricks266 

  • Weaponized Autism

  #35

I volunteer wholeheartedly. What I lack in experience mapping for Duke I make up for by my extensive experience of what works and what does not in Sonic games, 2D and 3D.
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#36

I'm a ball of steel, and I'm blue!

This post has been edited by BuddhaMaster: 27 April 2012 - 05:09 AM

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User is online   zykov eddy 

#37

Posted Image

Finally made the new version. Contains new levels, fixes, music, unlocks and so on.
Don't forget to read the manual before playing. Hope you'll enjoy the game!


Links:

Download windows version (Uploaded on russian site, click "Скачать" to start the download)

Additional level, made by me as a bonus.

IndieDB

Gamejolt


Screenshots:

Posted Image

Posted Image

Posted Image

Posted Image


Video:



This post has been edited by zykov eddy: 07 April 2013 - 08:01 AM

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User is offline   chicken 

  • Fashionable Modeler

#38

Awesome, downloading now...
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User is offline   Mike Norvak 

  • Music Producer

#39

Coooooool!!!! Downloading right now...
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User is offline   Micky C 

  • Honored Donor

#40

So I finished it, or at least got to the credits. Haven't checked out the bonus level yet. I have to say it's feeling really polished, and I love how you've improved the story over the old one (lol, stupid knuckles). Plus, ancient palace feels a lot less confusing than it did the last time I played it, which is a good thing. The new enemies are great (except for those bloody annoying gold turrets... they shouldn't be allowed to shoot directly up IMO). The level set in eggman's base was nice and refreshing compared to the previous open green levels. The great thing about this TC is that it's great if you just want to speed through it, but it's also great to take it slow, explore around a bit to find secret areas, and of course kill all the bad guys and collect all the rings.

I think I've found a bug though. I can't really provide any information on it, all I can say is that sometimes when the level starts, it lags horribly for about 10 seconds or so. Might be worth looking into the code of what happens at level start.

In addition, I thought it was a bit weird that Tales just stood and watched as Sonic fought for his life against Robitnik. Btw, shouldn't he be called Eggman now?

Posted Image
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User is offline   MetHy 

#41

View PostTrooper Mick, on 14 April 2013 - 04:55 AM, said:

The great thing about this TC is that it's great if you just want to speed through it, but it's also great to take it slow, explore around a bit to find secret areas, and of course kill all the bad guys and collect all the rings.


Sounds just like the original Sonic games
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User is offline   Micky C 

  • Honored Donor

#42

Yeah, it's great that the same ideology has been applied here. I haven't really been playing the commercial 3D sonic games, but from what I've seen they're really linear. I loved how open and explorable Sonic Adventure was, but then was quite disappointed some time later when I played Sonic Adventure 2, which was a lot more "follow this path", except for the god damn frustrating knuckles and rouge levels, and the rails in some of the sonic/shadow sections, but I also found the rails annoying because they were a bit glitchy and it was easy to fall to your death.
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User is online   zykov eddy 

#43

Thanks Micky, glad you enjoyed it!

Sonic Adventure is truly a great game, I like it more than SA2, which I didn't even complete.
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User is offline   Micky C 

  • Honored Donor

#44

Yeah I like how you took sound effects and textures from SA, and how the character models of sonic, tails etc and a few other things look pretty much exactly the same as they do in SA too, or at least as close as possible.

I did replay Sonic Adventure late last year, but I didn't like it anywhere near as much as I originally did because it was far too easy Posted Image
Especially Perfect Chaos which I can just breeze through now, but I remember dying countless times back in the day Posted Image

Btw, did you ever get another mapper for the project? I think Hendricks volunteered but I doubt he followed through with it. If nothing else, the guy is too busy.

This post has been edited by Micky C: 16 April 2013 - 04:23 PM

1

User is offline   Hendricks266 

  • Weaponized Autism

  #45

I've got to apologize for not following through on the mapping--I'm constantly up to my eyeballs in work.
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User is offline   Lunick 

#46

I love all your projects eddy :)
1

#47

Now this is a good mod! Bit of a Sonic fan myself and it's still amazing what you can do with the engine these days.

This post has been edited by KillerBudgie: 17 April 2013 - 03:05 PM

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User is offline   MacoMan 

#48

Been playing this and it's a marvel of build engine modding & eDuke. Eddie, you're very talented. A question though: I have a monitor that supports 120 Hz and since I like to play with vsync on to minimize tearing thus allowing a maximum framerate of 120 FPS, I tried changing the MaxRefreshRate in the eDuke32 cfg from 60 to 120 Hz but it won't take. It stays at 60 Hz. Is there a fix for this?

Update: I fixed the problem on my own. Just using the most recent build of eDuke32 corrected the issue.

This post has been edited by MacoMan: 19 October 2013 - 09:42 PM

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User is online   zykov eddy 

#49

Version 0.3.1 available

Posted Image

List of updates:

  • New redrawn intro!
  • Fixed bugs and control issues.
  • Slightly updated levels.

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User is online   zykov eddy 

#50

Also, the game is currently involved in SAGE 2014 Sonic fan game expo.

There's gonna be reviews, events and more. Hope the players will enjoy the game.
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User is online   zykov eddy 

#51

Some news and an update.

1.Two days ago, STH3D was nominated at Russian Sonic Awards 2014 in Fan Game category and won. I travelled to Moscow to visit Russian Sonic Con, so I had a chance to get a prize and speak to the audience.

Posted Image

2.Just two screenshots with some progress.

Posted Image

Posted Image
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User is offline   Mike Norvak 

  • Music Producer

#52

Congrats man!, I'm eager to play the next update. It's good to know you are back to mapping :(
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User is offline   chicken 

  • Fashionable Modeler

#53

View Postzykov eddy, on 04 August 2014 - 03:48 PM, said:

... and speak to the audience.


Youtube video or it didn't happen Posted Image.

Seriously, it's good to see you back in action. I'm looking forward to the next release.

This post has been edited by chicken: 05 August 2014 - 02:25 AM

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User is offline   Micky C 

  • Honored Donor

#54

Obviously congratulations Eddy; that's no small achievement. I too would like to see the video but with english subtitles :(

View Postzykov eddy, on 24 February 2014 - 08:38 AM, said:

Version 0.3.1 available

[intro pic]

List of updates:

  • New redrawn intro!
  • Fixed bugs and control issues.
  • Slightly updated levels.



Only just saw this. Part of me likes the old in-game screenshots which used polymer lighting. Then again part of also liked the very first intro the TC came with (which used the sprites from the original game IIRC). Of course this shot looks very nice as well and has some great charm. I'll be sure to check it out when the upcoming update arrives!
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User is offline   keiron 

#55

This is brilliant work. If you were to design and start developing any other game I would happily fund you on Kickstarter.
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User is online   zykov eddy 

#56

Thanks guys!

Yeah, I would love to find a video.
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User is online   zykov eddy 

#57

Found a video from the awards, featuring myself.

STH3D presentation starts at 18:50



This post has been edited by zykov eddy: 11 August 2014 - 12:38 PM

2

User is offline   Mike Norvak 

  • Music Producer

#58

It'd be cool if you translate most of the dialogue :(
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