Exploring Duke Nukem 3D XBLA
#31 Posted 12 June 2010 - 11:07 PM
#32 Posted 12 June 2010 - 11:53 PM
TX, on Jun 13 2010, 03:07 AM, said:
Do you mean the joining part of Duke3D XBLA isn't actually in-game? Wait a minute, I remember now when you join a game in Duke3D XBLA, text comes on the screen that says "Downloading" or something like that. Well, what I really meant was the code for the Dukematch Lobby layout and stuff like that you could probably use in the future, if it's in there.
#33 Posted 13 June 2010 - 12:12 AM
#34 Posted 13 June 2010 - 10:34 AM
This is for valid research and discussion about the files themselves. We are still searching for Critical Mass, the quotes, and a way to get to the font data.
I've said it once, and I'll say it once more:
Hendricks266, on Jun 9 2010, 01:39 PM, said:
That being said, I will create a mod which makes brings the XBLA menu changes (nuke icon, font, logos, background, movies if possible) to EDuke32.
@TX:
Did you deduce this from observation or from having the source?
This post has been edited by Hendricks266: 13 June 2010 - 10:35 AM
#35 Posted 13 June 2010 - 11:10 AM
TX, on Jun 9 2010, 01:02 AM, said:
I missed this post until now. Man, that's really...aggravating, to say the least.
@Hendricks266: While I think most of us agree with you in principle that the HRP's purpose is not to look cool for cool's sake, and that it should remain faithful to the original art, there's a lot of room for debate about what crosses the line into being unacceptable.
Duke 3D XBLA is not some random source of cool stuff, it's a an official port of Duke Nukem 3D. And while faithfulness to the original is a guiding principle, it doesn't require that the HRP consist of exact duplicates of the tiles but in higher res. Moreover, one of the reasons that we desire faithfulness is because we think that the original tiles look good. In rare cases where they don't --that ugly red font, for example-- the case for faithfulness weakens somewhat.
#36 Posted 13 June 2010 - 12:59 PM
Hendricks266, on Jun 9 2010, 02:39 PM, said:
No one will be interested. Yeah, they'll check it out, but 80% of the Duke3D XBLA players only play it to rank up on the Dukematch, single player and time trials leaderboards. Just saying. Not that I'm against seeing the XBLA stuff in EDuke. I look forward to it.
Hendricks266, on Jun 13 2010, 02:34 PM, said:
What good would that do?
#37 Posted 13 June 2010 - 06:34 PM
*I use a non-microsoft system and while I do have the WMV codecs installed I think games should avoid those if at all possible.
#39 Posted 13 June 2010 - 08:11 PM
Commando Nukem, on Jun 14 2010, 12:39 PM, said:
OGG Theora is more likely, or perhaps the VP8-derived codec that was recently open sourced by Google.
#40 Posted 13 June 2010 - 08:28 PM
SwissCm, on Jun 13 2010, 02:20 AM, said:
It may require a bit of work but using the XBLA port's font as a replacement would be a fine idea.
#41 Posted 14 June 2010 - 01:13 AM
DeeperThought, on Jun 14 2010, 05:10 AM, said:
Well said
.......
I think there's a reason XBLA duke changed the fonts and the spinning symbol ... because they looked like shit..., besides the actual game is what's important, the menu/ fonts should look better if possible.
This post has been edited by ozz: 14 June 2010 - 01:14 AM
#42 Posted 14 June 2010 - 09:44 AM
DeeperThought, on Jun 13 2010, 02:10 PM, said:
Duke 3D XBLA is not some random source of cool stuff, it's a an official port of Duke Nukem 3D. And while faithfulness to the original is a guiding principle, it doesn't require that the HRP consist of exact duplicates of the tiles but in higher res. Moreover, one of the reasons that we desire faithfulness is because we think that the original tiles look good. In rare cases where they don't --that ugly red font, for example-- the case for faithfulness weakens somewhat.
You have a strong point.
Disregard that, I just remembered setuptilerange.
SwissCm, on Jun 13 2010, 11:11 PM, said:
Bingo.
#43 Posted 14 June 2010 - 08:17 PM
#45 Posted 14 June 2010 - 08:39 PM
#46 Posted 14 June 2010 - 08:53 PM
#47 Posted 15 June 2010 - 02:38 PM
Hendricks266, on Jun 8 2010, 03:18 PM, said:
That explains why it plays back the MIDI files incorrectly. It's not taking into account the custom EMIDI format. Which incidentally (once again) EDuke32 doesn't support yet either. The result is either incorrect or doubled instruments playing when they're not supposed to because multiple channels are used for different instruments for the different sound devices used by the original DOS engine. Any engine or MIDI player that doesn't know what an EMIDI file is will just play all the channels including the incorrect ones. Which also means they don't loop the MIDI files at their proper loop points either, among other such EMIDI-related problems.
This post has been edited by MusicallyInspired: 15 June 2010 - 02:39 PM
#49 Posted 15 June 2010 - 03:59 PM
This post has been edited by MusicallyInspired: 15 June 2010 - 04:04 PM
#50 Posted 15 June 2010 - 05:41 PM
#51 Posted 15 June 2010 - 08:12 PM
The graphical front is a different story however. I've sent you (and the one who compiles the mac builds) an e-mail about it but not sure you received or read it.
This post has been edited by Tetsuo: 15 June 2010 - 08:16 PM
#52 Posted 15 June 2010 - 10:19 PM
This post has been edited by MusicallyInspired: 15 June 2010 - 10:21 PM
#53 Posted 15 June 2010 - 10:25 PM
#54 Posted 15 June 2010 - 10:32 PM
This post has been edited by MusicallyInspired: 16 June 2010 - 07:42 AM
#55 Posted 16 June 2010 - 06:18 AM
#58 Posted 18 June 2010 - 08:40 AM
They also forgot to color the trooper properly.
#59 Posted 18 June 2010 - 10:56 AM
However, I don't know how to match the size to be used in HRP.
http://img88.imagesh...17/xblafont.png
This post has been edited by Fox: 18 June 2010 - 11:41 AM