Exploring Duke Nukem 3D XBLA
#1 Posted 07 June 2010 - 10:28 AM
The main thing of note is that it contains a 1:1 identical copy of the Atomic GRP, and I can't find the modified map from episode 4. Perhaps it is patched on the fly in the executable.
#2 Posted 07 June 2010 - 06:56 PM
Are you sure the CON files and Critical Mass are the same? Well, I suppose that they could just have the CON and maps separated out of the GRP...
#4 Posted 08 June 2010 - 12:18 PM
It differs... by one byte.
Atomic:
action TOILETWATERFRAMES 0 4 1 1 1 actor TOILETWATER 0 TOILETWATERFRAMES ifpdistl 8192 { soundonce WATER_GURGLE ifspawnedby TOILET sizeto 34 34 else { ifspawnedby WATERFOUNTAINBROKE sizeto 6 15 else ifspawnedby TOILETWATER nullop else sizeto 24 32 } ifp palive ifpdistl RETRIEVEDISTANCE ifp pfacing ifactioncount 32 ifphealthl MAXPLAYERHEALTH ifhitspace ifcansee { addphealth 1 globalsound DUKE_DRINKING resetactioncount } } enda
XBLA:
action TOILETWATERFRAMES 0 4 1 1 1 actor TOILETWATER 0 TOILETWATERFRAMES ifpdistl 8192 { soundonce WATER_GURGLE ifspawnedby TOILET sizeto 34 34 else { ifspawnedby WATERFOUNTAINBROKE sizeto 6 15 else ifspawnedby TOILETWATER nullop else sizeto 24 32 } ifp palive ifpdistl RETRIEVEDISTANCE ifp pfacing ifactioncount 32 ifphealthl MAXPLAYERHEALTH ifhitspace ifcansee { addphealth 5 globalsound DUKE_DRINKING resetactioncount } } enda
See if you can spot the difference. I've read about its effect before.
Still no results on finding the modified Critical Mass.
There are 10 .dmo files, a "gm.dls" file containing MIDI programming, and an autoexec.cfg file containing:
DebugFileAccess 0 DebugSound 0 EnableCubic 1 TransConsole 1 NumConsoleLines 0 SetConsoleColor 0 MouseYScale 1 DebugFileAccess 0
The executable is 27 MB. Notable strings include:
Quote
So much for v1.7.
Quote
Please notify JonoF so the maximum may be increased in a future release.
Looks like they used JFDuke3D (or JFBuild, or something) as a base.
The new 3D Realms logo and Nuke logo movies are 1280x720 (720p), in WMV format, as one would expect.
There's some nice content in the UI (User Interface) stuff, including a 1280x720 (720p) highres, high quality, layered (!) version of the title screen, which is better than the touched-up mousepad scan that's in the HRP. In addition to the new Nuke logo, a 720p frame of it is also included as the loading screen.
Everything from the menus is in here. The menu font is in a format only usable on the XBOX, but Joe Siegler discovered that it is called Daidoh Remix. It would still be nice to extract the Duke-styled letter tiles.
I'm going to make a section for my website with research into it. For now, I'll just post stuff here.
This post has been edited by Hendricks266: 08 June 2010 - 12:39 PM
#5 Posted 08 June 2010 - 12:29 PM
#6 Posted 08 June 2010 - 12:29 PM
Hendricks266, on Jun 8 2010, 12:18 PM, said:
It differs... by one byte.
See if you can spot the difference.
Drinking toilet water adds 5 health in XBLA instead of 1.
EDIT: Fuck. Beaten.
This post has been edited by EmericaSkater: 08 June 2010 - 12:29 PM
#7 Posted 08 June 2010 - 12:33 PM
DeeperThought said:
How do you know this? If I learned anything fro Duke Nukem it's that it doesn't matter how severe an injury is, as long as you drink toilet water you will recover very quickly.
This post has been edited by High Treason: 08 June 2010 - 12:36 PM
#8 Posted 08 June 2010 - 12:50 PM
High Treason, on Jun 8 2010, 01:33 PM, said:
How do you know this? If I learned anything fro Duke Nukem it's that it doesn't matter how severe an injury is, as long as you drink toilet water you will recover very quickly.
I know you're joking, but I do think from a gameplay standpoint that it's better if you can't recover more then 50 health that way. If a map has even one toilet in an area the player can return to, then he has an infinite store of full health, as long as he is willing to go back to it. For me, it cheapens the experience. In fact I think even 50 is pushing it, but I would allow that much as a concession to the original game.
#9 Posted 08 June 2010 - 04:26 PM
#10 Posted 08 June 2010 - 04:49 PM
Now all we need to do is annoy the EDuke team enough to implement .wmv support and put the nuke logo in the HRP! (Don't annoy them for real, I seem to remember TX/Plagman had plans for something already).
This post has been edited by High Treason: 08 June 2010 - 04:54 PM
#11 Posted 08 June 2010 - 07:24 PM
#12 Posted 08 June 2010 - 08:08 PM
Edit: loved this pic:
This post has been edited by Fox: 08 June 2010 - 08:17 PM
#13 Posted 08 June 2010 - 11:32 PM
#14 Posted 08 June 2010 - 11:38 PM
ozz, on Jun 9 2010, 03:32 AM, said:
I tried that. It looks pretty nice.
Also:
http://www.youtube.c...h?v=uJZo6RnQNNM
http://www.youtube.c...h?v=77AA1PY8nII
#15 Posted 08 June 2010 - 11:58 PM
NUKEMDAVE, on Jun 9 2010, 05:38 PM, said:
Also:
http://www.youtube.c...h?v=uJZo6RnQNNM
http://www.youtube.c...h?v=77AA1PY8nII
Did you cut down the frames of the spinning nuke symbol , or did you figure out a way to get all frames to work?
also those video's are BADASS
#16 Posted 09 June 2010 - 12:02 AM
#17 Posted 09 June 2010 - 12:07 AM
ozz, on Jun 9 2010, 03:58 AM, said:
also those video's are BADASS
I picked them out. I don't remember which ones. All you have to do is look at the HRP ones and pick out the XBLA ones that matches and replace.
#18 Posted 09 June 2010 - 03:11 AM
#19 Posted 09 June 2010 - 10:39 AM
That being said, I will create a mod which makes brings the XBLA menu changes (nuke icon, font, logos, background, movies if possible) to EDuke32.
Fox, on Jun 8 2010, 11:08 PM, said:
Edit: loved this pic:
The only modified CON is game.con. There are no CON files anywhere else but the GRP, and the GRP is identical to the Atomic one. The location of the modified quotes and Critical Mass are still unknown.
And yep, that's the beta Overlord.
This post has been edited by Hendricks266: 13 June 2010 - 10:37 AM
#20 Posted 09 June 2010 - 01:20 PM
#21 Posted 09 June 2010 - 07:18 PM
As for instructions, see if this works.
Copy the data off your USB flash drive or XBOX 360 hard drive via SATA.
Use wxPirs to extract the main file.
Extract the default.xex and DukeUI.xzp files with XeXtractor. You must rename DukeUI.xzp to DukeUI.xuiz first.
#22 Posted 11 June 2010 - 04:48 AM
Loving all the pre-production artwork. That will come in very handy for the P-HRP.
#23 Posted 11 June 2010 - 05:50 AM
Although this looks nothing like the XBLA menu it is using resources ripped from the XBLA version of Duke. I know, it looks like ass but at this point in time I have nothing better to do.
This post has been edited by Mr. Green: 11 June 2010 - 05:52 AM
#24 Posted 11 June 2010 - 06:44 AM
Mr. Green, on Jun 11 2010, 11:50 PM, said:
Although this looks nothing like the XBLA menu it is using resources ripped from the XBLA version of Duke. I know, it looks like ass but at this point in time I have nothing better to do.
I actually agree , but yet im sure some people would be against it due to it being different from the originals.
Im all for keeping that classic duke feel, with textures and models , but when it comes to things like game effects (like blood effects etc.)... well IMO they should look better and more realistic.
I would actually rather the XBLA menu and even changing the current blue and red fonts to the yellow fonts used in XBLA ... although the red font is used in some levels so that might cause problems
#25 Posted 11 June 2010 - 08:08 AM
You know, you COULD argue that the XBL is the latest 'OFFICIAL' release of Duke, thus you are staying true to the 'original' game
Interesting to see what feedback TX gets when he hits GB for the source. That would mean working demos and wma cut scenes.
LET THE FLOOD GATES OPEN!!!!!
#26 Posted 11 June 2010 - 09:56 AM
#27 Posted 11 June 2010 - 01:05 PM
Title
Title screen
The 3DRealms logo appear in several textures.
This may not be an identical representation of the classic game, but the HRP versions also aren't.
This post has been edited by Fox: 11 June 2010 - 01:05 PM
#28 Posted 12 June 2010 - 09:20 PM
It may require a bit of work but using the XBLA port's font as a replacement would be a fine idea.
#29 Posted 12 June 2010 - 10:03 PM
SwissCm, on Jun 12 2010, 10:20 PM, said:
Haha, that's a good point!
#30 Posted 12 June 2010 - 11:00 PM
Tea Monster, on Jun 11 2010, 12:08 PM, said:
You know, you COULD argue that the XBL is the latest 'OFFICIAL' release of Duke, thus you are staying true to the 'original' game
Seconded! http://forums2.duke4...tyle_emoticons/default/cool.gif
By the way, is there any code in there that goes to the multiplayer portion of Duke3D XBLA? It would be cool if the EDuke team could get their hands on it as long as it would be legal to meddle with. Then we would be closer to having in-game multiplayer.