Paul thank you for kind words. Sure there's much much better maps out there anyway
Paul B, on 22 January 2012 - 12:41 AM, said:
I played it using Polymer Eduke
Quote
Some visual glitches I noticed was the gate doors into the sewer area with the big spooky trees where one of the key cards are. They seem to be casting a masked wall all the way up to the sky on the back side
Quote
The flying plane actually glitches.
All those are polymer glitches, the plane and spritework surrounding buildings are invisible in fact.
Quote
The door which didn't appear to be correctly positioned.
Where's that door? maybe this only happens with polymer?
Quote
The map killed me in one area which kind of pissed me off. It was in the hotel when you are trying to get all the blue key cards at the start you shoot that switch to open the door in the hallway on the second floor and that door also casts a black shadow when the door opens. Very cool by the way! Your attention to detail was awesome! Anyway, I opened that door and closed it and it ended up catching me in the door and it killed me. I think that hallway could have stood to be a bit deeper (longer) to prevent this from happening as the switch is too close to the end of the hallway and the hallway is also a tad too narrow.
Oh yes, I forgot to wide that corridor
Quote
Very cool! I played the map on "Let's Rock" difficulty and I found it to be damn difficult.
Well, I don't implemented difficulty, maybe I can tag some monsters so it only appears on higher levels. I'm thinking about it.
Maybe someone else could tell me if the map is too difficult?
Quote
Is this your first map ever? It's an amazing first public release and as far as I'm concerned it just raised the bar for Duke City maps! I enjoyed this map even more then the Roch series and it had a fitting spooky theme to it consistently through out the map. I can't believe this map only took you two months to do? I find that almost impossible to believe.
Well it is my first finished map, since then I haven't realeased anything. I really spend 2 months more or else, but consider I took parts of different unrealeased maps (like the computer case, all the secret woman research laboratory behind the bar, the plane, some sprite buildings, part of the restaurant. You can take a look at
this map to see what I'm talking about) so this save me a lot of time, also I was in a lazy part of my life in wich I haven't any job and was in school "holidays"
I'm glad you liked it. You should play all the stuff from people like Gambini, Aymeric, Oostrum bros, Taivo Maripuu (if haven't yet) to name a few, they inspired me a lot while making nsa.