Norvak, on 22 January 2012 - 09:04 PM, said:
Thanks!
So, the autoexec.cfg file is working? I feel like everybody is saying the map looks so dark :/
Unbeknownst to me, my video mode changed from Polymer to Polymost after changing Duke to software mode in the video menu. I didn’t realize the second time I was playing your map I was playing it with Polymost which corrected all the visual problems. (The plane & gate door into the sewage area etc). Sorry for the confusion, I automatically have Eduke load up Duke with Polymer typically enabled by default. So when it was shut off, I had no clue until I looked further into what mode it was actually running.
The problem with the secret area can be duplicated if you first go down into the water tank and swim to the far end before going into the strip club. I am almost certain because those brown or blue trooper aliens can open doors, I think one of them is some how triggering the switch when they walk by that table after they see Duke. So that is most likely the problem, but it doesn't always happen, it just depends upon which alien passed by that table at the right angle. Maybe if the switch size were made smaller the aliens wouldn't be able to trigger it? I don't know, but it has happened to me quite a few times while testing that particular area. I'm surprised the beta testers didn't come across this one but other than that it’s pretty sound.
Yes, I'm playing with the autoexec.cfg and the darkness is just fine using Polymost. However, I am using a CRT monitor and people who might have older LCD screens may find it a tad darker and that could be where the feedback is coming from because older LCD screens don't handle grays and shadows well.
Because I don't know what causes the automatic re-spawns of health and ammo in the map it's quite possible that the first time through I missed what triggered some of the re-spawns etc. which was why it appeared that there was more health and ammo one time then another. Keep in mind I've only fully played through this map twice, but both times I played through it more thoroughly then the average player.
I sense a little hostility when it comes to me rating this map because I enjoyed it and quite frankly I’ve played maps that have been publicly rated higher but I’ve enjoyed and appreciated this map more. I am just giving credit to where credit is due. I also believe this map has been under rated for its quality and workmanship. If anything should affect its overall rating it should be that it doesn’t include Coop or Duke Death Match. Which I believe all maps should try and incorporate regardless of the fact the feature is not out yet. It doesn't take a degree in Duke Nukem mapping to publish a personal map rating. Just because I don't host a Duke Nukem website doesn't mean I can't throw my rating out there. For a linear single player map it doesn't really get a whole lot better.
In fact, for me to actually take the time to thoroughly test this map, write a lengthy personal review as well as point out some minor hick ups that have been accidentally over looked it should be appreciated and not frowned upon as it only contributes to the success of the final product. Plus it's all observations anyway... which shouldn't be offending anyone. Again, that's what community forums are for: posting, reviewing, commenting & questioning and I did just that in a positive manor.
Anyway, I will be taking a step away from the Duke Nukem community for a while, I think I need a break.