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Duke Nukem Eternity  "Final Release 15.5.2011"

User is offline   Danukem 

  • Duke Plus Developer

#125

View PostRusty Nails, on Mar 7 2010, 10:48 AM, said:

Can anyone offer up a user friendly step by step on how to install and get this f*cking thing running? Don't be afraid to use laymans terms, pretty please.

Imma go stitch together my head after bashing it repeatedly against the keyboard now mmkay.


OK. Make a new folder and call it "DNE" (or whatever you want).
Put DUKE3D.GRP in there.
Download DukePlus.rar and extract the contents into the DNE folder. Link: http://deeperthought...dp/DukePlus.rar EDIT: For a cleaner install, you can extract just the DukePlus folder into DNE...the other needed stuff should be supplied by the DNE installer.
Make a new folder inside of your DNE folder and name it "autoload"
Download polymer_hrp.zip and put it inside of your autoload folder. Link: http://www.duke4.org...polymer_hrp.zip

Now you have all of the extras needed for DNE. At this point, run the DNE installer and choose the DNE folder as the install location. It should add the DNE files and update the Duke Plus stuff. There SHOULD be a DNE installer that has the latest patch included, but I'm not sure. To be safe, you may need to run DanM's latest patch after using the installer.

Use eternity.bat to start the game.

At some point in the future, I'm hoping that Duke Plus will be included with DNE, which will eliminate one of those steps.

This post has been edited by DeeperThought: 07 March 2010 - 11:04 AM

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User is offline   Sebastian 

#126

This is exactly the problem. Who would you expect to know this stuff when he downloads it? Same thing goes for just putting "required this and that to run" without actually offering any further links or instructions. It's incredibly off-putting to newcomers. I don't want to spend 45 minutes trying to figure out how to make something work when all that shit should already been taking care of for me.

But.. thanks for the instructions. (you too, Supergoofy!)

I managed to play with 50% texture quality and reasonable FPS. The game crashed 15-or-so minutes in though. I'll play some other time hopefully when Polymer is optimized to run more smoothly.

This post has been edited by Rusty Nails: 07 March 2010 - 12:03 PM

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User is offline   Stabs 

#127

i would of liked to have packed it with HRP and dukeplus, but the download would be so big then

if its is alright with the hrp i will make a massive repack with everything cept duke3d.grp of course

this is pretty cool, it actually made it to bluesnews
http://www.bluesnews...-nukem-eternity
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User is offline   Tea Monster 

  • Polymancer

#128

View PostFranpa, on Mar 7 2010, 09:18 AM, said:

I have an Intel i7 CPU and Geforce 8800gt, I experience massive performance loss with Polymer with this configuration and the 9800 and 250 won't be much better. I would expect maybe a Mainstream/performance Geforce 200 or 400 card would be needed for Polymer to run well in it's current state.


I have an AMD 6000 X2 with a GeForce 9800GT and it runs like glass. Plagman has stated that he is going to do some optimisations, which is great, as if you check out what is going on, its about the level of Doom 3 level graphics, which really shouldn't require this kind of hardware.

Congratulations DanM on the BluesNews mention! Shame we still have the same news story on our own site after all this good stuff has come out!

This post has been edited by Tea Monster: 07 March 2010 - 12:52 PM

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User is offline   supergoofy 

#129

Removed, because DanM will upload a full pack

This post has been edited by supergoofy: 07 March 2010 - 01:31 PM

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User is offline   Stabs 

#130

well ill pack up an exe for the moddb tonite

tea monsters, if you have people models i could use that would be great <_<
a cop & edf trooper would be awsome
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User is offline   Danukem 

  • Duke Plus Developer

#131

View PostDanM, on Mar 7 2010, 01:17 PM, said:

tea monsters, if you have people models i could use that would be great <_<
a cop & edf trooper would be awsome


Yeah, NPCs are definitely needed to make Duke more like a modern game. I was also thinking about taking some of those character models from the HL inspired mod. It would really add a lot to DP if mappers had a selection of edf troopers, civilians, scientists, etc., especially when I code them.

EDIT: And it wouldn't hurt to add some animations to the civilian woman model from the HRP (the one DanM uses a lot). Walking, pain and death would be the most useful, but if she could pull a pistol out of her purse and start shooting that would be awesome too. Disregard this if it's not worth the effort. I don't know how hard it would be to rig/animate that model as opposed to using a different one.

This post has been edited by DeeperThought: 07 March 2010 - 01:37 PM

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User is offline   Mblackwell 

  • Evil Overlord

#132

View PostDanM, on Mar 7 2010, 03:17 PM, said:

well ill pack up an exe for the moddb tonite

tea monsters, if you have people models i could use that would be great <_<
a cop & edf trooper would be awsome


For people like me (on Linux) it'd be better to pack up a RAR/ZIP.
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User is offline   TerminX 

  • el fundador

  #133

View PostTea Monster, on Mar 7 2010, 12:49 PM, said:

Congratulations DanM on the BluesNews mention! Shame we still have the same news story on our own site after all this good stuff has come out!

If someone wants to write a decent little article about this, I'd be happy to post it. I've been sick for about a week and I haven't been able to get in touch with Yatta for a while now, though I did leave him some messages on AIM saying to post about this.
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User is offline   Yatta 

  • Pizza Lawyer

  #134

Sorry I'm late to the party. I'm glad TX alerted me to this.

I had seen screenshots of this mod last year and it definitely reminded me of DNF. I watched a little bit of the gameplay videos and I'm really impressed. I'd really like to do a full review of the game as a special for Duke4.net--maybe over my spring break?

Anyhow, I'm glad we have something substantial to do a news item on. Really cool mod! <_<
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User is offline   Stabs 

#135

Cheers yatta and tx for posting that stuff up, me moddb page has gone bannanas today lol, rank #2 for 15 year old game, with source and crysis around i think thats a pretty darn good effort

Ill pack a zip version aswell
So it will include

HRP rev 66
Eduke 1609
Duke Plus 2.08 + new cons
Eternity with 1.01 patch

EXE & zip, well its looks like i am going to be doing 800mb + of uploading tonite.

and yes it would great to have some NPCs, that chick i used was the only real option at the time, seeing as she was wearing cloths and not dancing, seemed to fit into the situation a bit better <_<
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User is offline   VinsaneOne 

#136

View PostDanM, on Mar 8 2010, 01:28 AM, said:

Cheers yatta and tx for posting that stuff up, me moddb page has gone bannanas today lol, rank #2 for 15 year old game, with source and crysis around i think thats a pretty darn good effort

Ill pack a zip version aswell
So it will include

HRP rev 66
Eduke 1609
Duke Plus 2.08 + new cons
Eternity with 1.01 patch

EXE & zip, well its looks like i am going to be doing 800mb + of uploading tonite.

and yes it would great to have some NPCs, that chick i used was the only real option at the time, seeing as she was wearing cloths and not dancing, seemed to fit into the situation a bit better <_<

I'd say it's a DanM great effort!
Question...may be a dumb one but....For thoes who have everything, will there be just the patched Eternity mod as a seperate download?
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User is offline   Stabs 

#137

yeah i will keep the mod only versions & patch aswell so people who are not new to this don't need to download a 500mb file
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#138

I will repeat myself : please make a .torrent.
Downloading 500mb via direct download is insanity.
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User is offline   Stabs 

#139

Done, iam uploading these atm so they mite be a bit slow for a bit,

dne 1.01 complete with hrp and dukeplus

zip torrent
exe torrent
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User is offline   Mikko 

  • Honored Donor

#140

View PostHeadless_Horseman, on Mar 8 2010, 02:16 PM, said:

I will repeat myself : please make a .torrent.
Downloading 500mb via direct download is insanity.


You live in some 3rd world country?
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User is offline   blizzart 

#141

View PostDeeperThought, on Mar 7 2010, 08:00 PM, said:

OK. Make a new folder and call it "DNE" (or whatever you want).
Put DUKE3D.GRP in there.
Download DukePlus.rar and extract the contents into the DNE folder. Link: http://deeperthought...dp/DukePlus.rar EDIT: For a cleaner install, you can extract just the DukePlus folder into DNE...the other needed stuff should be supplied by the DNE installer.
Make a new folder inside of your DNE folder and name it "autoload"
Download polymer_hrp.zip and put it inside of your autoload folder. Link: http://www.duke4.org...polymer_hrp.zip

Now you have all of the extras needed for DNE. At this point, run the DNE installer and choose the DNE folder as the install location. It should add the DNE files and update the Duke Plus stuff. There SHOULD be a DNE installer that has the latest patch included, but I'm not sure. To be safe, you may need to run DanM's latest patch after using the installer.

Use eternity.bat to start the game.

At some point in the future, I'm hoping that Duke Plus will be included with DNE, which will eliminate one of those steps.



I installed Eternety with your instructions, but for some reasons I don´t have Hires textures. The mode is set to 32bit OpenGL in the video setup and Polymer is working but I still have 8bit textures.
My specs: Intel Q9550 @ 2,83 Ghz, GTX295, 4 gig ram

HRP textures work fine in Mapster.

My Eduke32 log:
EDuke32 2.0.0devel 20100122
Application parameters: -jDukePlus -hdukeplus.def -gDUKEPLUS_RESOURCES.zip /gdefs.zip /geternity.zip -map autosave.map -noinstancechecking
Using DEF file: dukeplus.def.
addsearchpath(): Added D:/Spiele/Duke Nukem/Duke Nukem Eternity/
addsearchpath(): Added DukePlus/
OS: Windows XP (5.1.2600) Service Pack 2
Large page support available
Loading opengl32.dll
Loading glu32.dll
Initializing DirectDraw...
Using config file 'eduke32.cfg'.
Scanning for GRP files...
Uninitializing DirectDraw...


This post has been edited by blizzart: 08 March 2010 - 08:21 AM

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User is offline   Danukem 

  • Duke Plus Developer

#142

View Postblizzart, on Mar 8 2010, 08:13 AM, said:

I installed Eternety with your instructions, but for some reasons I don´t have Hires textures. The mode is set to 32bit OpenGL in the video setup and Polymer is working but I still have 8bit textures.


The enable autoload folder box is checked in the game startup window, right? EDuk32 has that option is off by default nowadyas, but obviously it must be on in order to load the HRP from the autoload folder.
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User is offline   blizzart 

#143

View PostDeeperThought, on Mar 8 2010, 05:26 PM, said:

The enable autoload folder box is checked in the game startup window, right? EDuk32 has that option is off by default nowadyas, but obviously it must be on in order to load the HRP from the autoload folder.


Oh, I didn´t know that. Thanks DT it works now.
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User is offline   Tea Monster 

  • Polymancer

#144

You know the problem with the EDF guys synching up on their breathing animations? Would it be possible to have 2 or 3 idle animations for an EDF trooper and then have the game cycle them randomly between the soldiers on the level?
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User is offline   Danukem 

  • Duke Plus Developer

#145

View PostTea Monster, on Mar 8 2010, 08:58 AM, said:

You know the problem with the EDF guys synching up on their breathing animations? Would it be possible to have 2 or 3 idle animations for an EDF trooper and then have the game cycle them randomly between the soldiers on the level?


Yes, sort of. The same animation could be set on different tile numbers but with different fps parameters. The animation syncing is only an issue in the cutscenes, and those don't usually involve actual troopers -- they use props which display the trooper model. Trooper props with different breathing rates would have to be defined as separate tiles and then used in the cutscenes.
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User is offline   Mblackwell 

  • Evil Overlord

#146

I haven't actually played DNE yet (waiting for an archive with everything included), but I did watch DanM's playthrough, and I have to say that he needs a quality slider of some kind. The maps are overloaded with objects, and there's tons of effects as well (blood, sparks, etc). Of course it looks cool, but it's going to drastically slow down performance, especially considering how high polygon some of the props are considering how often you see them, and most effects use alpha transparencies.

Basically, if you had "world detail" and "effects detail" sliders I bet people could squeeze out much more fps, or at least more consistent performance.
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User is offline   Tea Monster 

  • Polymancer

#147

It might be a good point now to stop feature development on the renderer and do a few optimisation passes on the code. It shouldn't need this level of hardware to run smoothly considering what it's doing and what other engines are capable of.

Saying all that, it does look freaking amazing. I can't stop myself from thinking "This is Duke Nukem 3d?" Then I tell myself it is and I get all excited again.

DanM - Strangely enough, I hadn't seen your post earlier, but I played through the level and thought "This is an excellent excuse to make some high-res trooper models"!! So I had already started on one!! I'm doing some Zombies for the Decay mod so I have been working on a high-res male character. I'll post a screenie when I'm back on my computer.
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User is offline   Spiker 

#148

View PostTea Monster, on Mar 8 2010, 08:36 PM, said:

"This is an excellent excuse to make some high-res trooper models"!! So I had already started on one!!


Posted Image
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User is offline   supergoofy 

#149

I made a post about DNE here: http://forum.zdoom.o...hp?f=12&t=25300
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User is offline   Stabs 

#150

that will show those doom guys <_< jks

cool look forward to seeing some nice high res stuff like that, iam just using some troop skins i made for the DN3D community pack, i modded them with existing duke textures so they are a bit more detailed
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User is offline   Master Fibbles 

  • I have the power!

#151

I downloaded this and the patch but I'm not sure I set it up right.

If I just drop the DUKE3D.GRP into the folder and run the eduke32.exe there it doesn't change anything. If I run eduke32 in the parent folder and tell it to use DNE as the mod folder it loads half the stuff but not everything.

I suppose if I just download the exe instead of the rar it will work better...but I wasn't sure what it would do.



Also, forgive me for not reading the entire thread where I'm sure some explanation as to how to install it is.
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User is offline   supergoofy 

#152

step-by-step install

http://forums.duke4.net/index.php?showtopi...ost&p=37673


Don't forget to enable autoload and Polymer in EDuke32's startup menu/window.

This post has been edited by supergoofy: 09 March 2010 - 02:08 PM

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User is offline   Master Fibbles 

  • I have the power!

#153

I saw that post just now. I'll even repost it <_<

Quote

I decided to write some instructions (for people that have installation problems) about how to download and install DNE:


1. Download latest DukePlus from:
http://deeperthought...dp/DukePlus.rar

2. Download Eternity (zip version) from:
http://www.moddb.com...ity-zip-version

note: actually it's a rar file

3. Download Polymer HRP from:
http://www.duke4.org...polymer_hrp.zip

note: you can download the latest svn of polymer_hrp if you know how smile.gif

4. Download latest EDuke32:
http://dukeworld.duk...100306-1609.zip

5. Download patch 1.01 for Eternity mod:
http://www.moddb.com...nity-patch-1011



Installation

1. Unpack DukePlus.rar in a folder, e.g. C:\DNE

(drag'n'drop DukePlus.rar to C:\DNE and choose extract here)

note: Also don't forget to put duke3d.grp in C:\DNE

2. Create an autoload folder inside DNE, e.g. C:\DNE\autoload

Put inside the autoload folder the polymer_hrp.zip

3. Unpack Duke Nukem Eternity in C:\DNE

(drag'n'drop Eternity.rar to C:\DNE and choose extract here)

Overwrite old files when asked

4. Unpack patch 1.01 to C:\DNE and overwrite old files

5. Unpack latest eduke32 in C:\DNE and overwrite old files

6. Play (run eternity.bat)

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User is offline   Stabs 

#154

The files are finally up on moddb for the full eternity download with hrp & dukeplus /w latest cons & eduke 1609

ZIP EXE

ill put that install tut on the moddb too supergoofy, time to take a bit of a break and get back into it
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