
My Mod Alpha Project "This my new mod!!"
#32 Posted 13 March 2010 - 05:13 PM
marcolino123, on Mar 14 2010, 10:48 AM, said:
http://img94.imagesh...?g=99920256.png
The Hud I think is a little too green, could you also make it smaller?
This post has been edited by Lunick: 13 March 2010 - 05:14 PM
#33 Posted 14 March 2010 - 06:15 AM
Lunick, on Mar 13 2010, 05:13 PM, said:
This HUD has to be green!! but I can make it smaller!!
#34 Posted 14 March 2010 - 10:23 AM
http://img101.images...?g=65234622.png
Now the player doesn't know your health status!!
the second screenshot shows to you what happen when your health is below 30!!
I added a shield and an oxigen bar
#36 Posted 14 March 2010 - 11:06 AM
insane_metalhead, on Mar 14 2010, 11:57 AM, said:

The rifle isn't from halo, it's from an addon for cs1.6
#37 Posted 14 March 2010 - 11:15 AM
marcolino123, on Mar 14 2010, 08:06 PM, said:
Yes and they took it from halo

#38 Posted 14 March 2010 - 03:43 PM
#39 Posted 14 March 2010 - 04:06 PM
This post has been edited by Sangman: 14 March 2010 - 04:06 PM
#40 Posted 15 March 2010 - 09:09 AM
#41 Posted 15 March 2010 - 10:17 AM
#42 Posted 21 March 2010 - 03:48 PM
#43 Posted 30 March 2010 - 12:47 PM
Just keep it up and don't abandon your projects

#44 Posted 30 March 2010 - 12:58 PM
#45 Posted 30 March 2010 - 05:34 PM
#46 Posted 02 April 2010 - 10:10 AM
It's very important!!
#47 Posted 02 April 2010 - 11:02 AM
#48 Posted 02 April 2010 - 11:13 AM
Look at the photos of the game!!!
This post has been edited by marcolino123: 02 April 2010 - 11:13 AM
#49 Posted 30 May 2010 - 02:35 PM
Some keys doesn't work anymore!! ( Look_left and aim_up )

Number of downloads: 307
what the hell is happening?
#50 Posted 30 May 2010 - 04:42 PM
Delete
eduke32.cfg eduke32_binds.cfg
alpha/Alpha.cfg alpha/Alpha_binds.cfg
and retry (last one is the most suspicious).
Which eduke version do you use?
The first logfile line is not accurate enough since global.c is not being updated regularly.
This post has been edited by LeoD: 09 July 2012 - 02:27 PM
#51 Posted 30 May 2010 - 04:56 PM
If is not too early to ask. How many EP and levels your mod will have?
#52 Posted 31 May 2010 - 09:28 AM
Zaxtor, on May 30 2010, 04:56 PM, said:
If is not too early to ask. How many EP and levels your mod will have?
Well
the mod will have 6 chapters, one of them is finished!!
I am planning to release a Beta version in september!!
#53 Posted 31 May 2010 - 10:27 AM
Problem is how to you'll make video/cinema clips for E/C5 and E/C6?
since only 4 EP has em.
Unless you know how

I have never seen any mods as I known of with more than 4 CINEOV clips
#54 Posted 31 May 2010 - 11:23 AM
Zaxtor, on May 31 2010, 11:27 AM, said:
Problem is how to you'll make video/cinema clips for E/C5 and E/C6?
since only 4 EP has em.
Unless you know how

I have never seen any mods as I known of with more than 4 CINEOV clips
The chapters, aren't episodes!!
The name of MOD will be Alpha Project Episode One
the entire game is one episode with 6 chapters!!
Like Half-Life!!
#56 Posted 31 May 2010 - 01:19 PM
Mikko_Sandt, on May 31 2010, 11:34 AM, said:
Yes and No!
some chapters are only one map!!
But these chapters doesn't work like episodes in the game!!
All chapters are 1 episode!!
#57 Posted 31 May 2010 - 02:59 PM
You probably make 1 EP with over 11 levels.
According to some source I heard you can put as many lv as you wish in 1 EP.
I have 14 in 1 EP and it works fine.
#58 Posted 31 May 2010 - 04:10 PM
But that said i think you should lend those Weapons and other various assets to the numerous DNF mods. Maybe something else, Eternity perhaps?
This post has been edited by DISRUPTOR: 31 May 2010 - 04:11 PM