

Thanks for the reset info, never thought to do that to "re-roll" the mobs.
This post has been edited by Awesomebob: 04 September 2010 - 09:09 AM
DeeperThought, on Sep 4 2010, 10:15 AM, said:
This post has been edited by Awesomebob: 04 September 2010 - 09:48 AM
EDuke32 2.0.0devel 20100727 Using E:/Duke/att/ for game data Checking for updates... Connecting to [url="http://eduke32.sourceforge.net"]http://eduke32.sourceforge. net[/url] Current version is 20100704... no updates available Windows 7 (build 6.1.7600) w/ nedmalloc.dll Initializing DirectDraw... Searching for game data... Using E:/Duke/att/attrition/ for game data Using 'duke3d.grp' as main game data file. Compiling: EDUKE.CON (37 bytes) Including: attrition/attcons/ATTGAME.CON (299081 bytes) Using config file 'attrition/att.cfg'. Including: attrition/attcons/ATTDEFS.CON (147186 bytes) Including: attrition/attcons/ATTUSER.CON (41586 bytes) Including: attrition/attcons/LIGHTS.CON (2368 bytes) Including: attrition/attcons/ATTHUD.CON (54411 bytes) Including: attrition/attcons/ATTPLAYER.CON (80053 bytes) attrition/attcons/ATTPLAYER.CON: In state `kludges': attrition/attcons/ATTPLAYER.CON:1736: warning: `nullop' found without `else' attrition/attcons/ATTPLAYER.CON:1879: error: symbol `setvarvar' is a keyword. attrition/attcons/ATTPLAYER.CON:1879: error: parameter `tempc' is undefined. Including: attrition/attcons/ATTMON.CON (286100 bytes) attrition/attcons/ATTMON.CON: In state `monsterai': attrition/attcons/ATTMON.CON:2836: warning: symbol `motionblur' already used for game variable. attrition/attcons/ATTMON.CON:3070: warning: symbol `motionblur' already used for game variable. attrition/attcons/ATTMON.CON:3071: warning: symbol `motionblur' already used for game variable. attrition/attcons/ATTMON.CON: In actor `TANK': attrition/attcons/ATTMON.CON:11981: warning: found local gamevar `rendmode' used within an actor; expect multiplayer synchronization issues. attrition/attcons/ATTMON.CON:12009: warning: found local gamevar `rendmode' used within an actor; expect multiplayer synchronization issues. attrition/attcons/ATTGAME.CON: In actor `ROCKETHALO': attrition/attcons/ATTGAME.CON:4085: warning: found local gamevar `rendmode' used within an actor; expect multiplayer synchronization issues. attrition/attcons/ATTGAME.CON: In actor `NEWSMOKE': attrition/attcons/ATTGAME.CON:5327: warning: found local gamevar `rendmode' used within an actor; expect multiplayer synchronization issues. attrition/attcons/ATTGAME.CON: In actor `ICEBEAMTRAIL': attrition/attcons/ATTGAME.CON:9674: warning: found local gamevar `rendmode' used within an actor; expect multiplayer synchronization issues. attrition/attcons/ATTGAME.CON: In actor `POWTRAIL': attrition/attcons/ATTGAME.CON:9700: warning: found local gamevar `rendmode' used within an actor; expect multiplayer synchronization issues. attrition/attcons/ATTGAME.CON:9705: warning: found local gamevar `rendmode' used within an actor; expect multiplayer synchronization issues. attrition/attcons/ATTGAME.CON: In actor `POWTRAIL2': attrition/attcons/ATTGAME.CON:9737: warning: found local gamevar `rendmode' used within an actor; expect multiplayer synchronization issues. attrition/attcons/ATTGAME.CON:9741: warning: found local gamevar `rendmode' used within an actor; expect multiplayer synchronization issues. attrition/attcons/ATTGAME.CON: In actor `POWEXPLOSION': attrition/attcons/ATTGAME.CON:9794: warning: found local gamevar `rendmode' used within an actor; expect multiplayer synchronization issues. attrition/attcons/ATTGAME.CON:9825: warning: found local gamevar `rendmode' used within an actor; expect multiplayer synchronization issues. attrition/attcons/ATTGAME.CON:9835: warning: found local gamevar `rendmode' used within an actor; expect multiplayer synchronization issues. attrition/attcons/ATTGAME.CON:9846: warning: found local gamevar `rendmode' used within an actor; expect multiplayer synchronization issues. attrition/attcons/ATTGAME.CON: In event `EVENT_EGS': attrition/attcons/ATTGAME.CON:10817: warning: found local gamevar `rendmode' used within a synced event; expect multiplayer synchronization issues. attrition/attcons/ATTGAME.CON:11028: warning: found local gamevar `rendmode' used within a synced event; expect multiplayer synchronization issues. attrition/attcons/ATTGAME.CON:10817: warning: found local gamevar `rendmode' used within a synced event; expect multiplayer synchronization issues. attrition/attcons/ATTGAME.CON:11028: warning: found local gamevar `rendmode' used within a synced event; expect multiplayer synchronization issues. attrition/attcons/ATTGAME.CON: In event `EVENT_GAME': attrition/attcons/ATTGAME.CON:11988: warning: found local gamevar `framerate' used within a synced event; expect multiplayer synchronization issues. attrition/attcons/ATTGAME.CON:11988: warning: found local gamevar `framerate' used within a synced event; expect multiplayer synchronization issues. attrition/attcons/ATTGAME.CON: In event `EVENT_DISPLAYBONUSSCREEN': attrition/attcons/ATTGAME.CON:13110: warning: found `randvar' within a local event. attrition/attcons/ATTGAME.CON:13114: warning: found `randvar' within a local event. attrition/attcons/ATTGAME.CON: In event `EVENT_LOADACTOR': attrition/attcons/ATTGAME.CON:14259: warning: found local gamevar `rendmode' used within a synced event; expect multiplayer synchronization issues. Found 26 warning(s), 2 error(s).
This post has been edited by Awesomebob: 04 September 2010 - 11:27 AM
This post has been edited by DeeperThought: 04 September 2010 - 09:05 PM
DeeperThought, on Sep 4 2010, 08:55 PM, said:
This post has been edited by Awesomebob: 05 September 2010 - 10:31 PM
Awesomebob, on Sep 5 2010, 11:30 PM, said:
Awesomebob, on Sep 5 2010, 11:30 PM, said:
This post has been edited by DeeperThought: 06 September 2010 - 12:10 AM
DeeperThought, on Sep 5 2010, 10:43 PM, said:
Fantinaikos, on Sep 6 2010, 06:11 AM, said:
This post has been edited by Awesomebob: 08 September 2010 - 04:32 PM
DeeperThought, on Sep 8 2010, 05:43 PM, said:
This post has been edited by Awesomebob: 09 September 2010 - 07:54 AM
Oliosis, on Sep 12 2010, 10:57 PM, said:
Oliosis, on Sep 13 2010, 01:48 AM, said:
This post has been edited by Jack: 14 September 2010 - 04:01 PM
Jack, on Sep 14 2010, 03:59 PM, said: