I have uploaded the official Attrition 1.03 to Mod DB. It is also here, as always:
http://fissile.duke4...n/attrition.rar
Some developments since my last post: New art by Cage for the alien laser pistol! He also made a gloveless version of the minigun, so it fits with the other weapons.
And here is the complete changelog for 1.03
• Includes new and improved version of EDuke32. This means you should delete all your cfg files before upgrading to the new version.
• Removed “Suburbia” from the first random missions episode, and replaced it with an epic new map by RazorZ named “Mincer City”
• goggles have cloaking ability (see documentation)
• evil dukes can drop the expander instead of expander ammo
• sentry drone explosions have more power in proportion to drone's hit points
• fixed bug with allied monster AI which could cause them to back away too far from player
• added improved life leech as a final weapon mastery upgrade (need 60 total weapon levels)
• improved the nuke power upgrades
• added protection against crashes caused by spawning too many sprites
• fat liztroops regain the correct size after cloaking
• fixed a bug in which chaingun gets passed over by next/previous weapon if the most recently used chaingun ran out of ammo
• increased size and clipdist of miniboss cycloid so that rockets won't pass through him
• fixed bug which caused evil Dukes to cause more damage than they were supposed to and could also make them kill the player and bypass his death rage
• improved boss battle at end of random episodes
• added jump/stomp ability to some Cycloids
• steroids can now regenerate up to the player's current max health amount, instead of 100
• new system for limiting the total strength of player's allied cloned monsters
• fixed bug where killing allied monsters gave points (the player already gets points for cloning monsters)
• fixed bug where pistols would deplete clips more rapidly after acquiring the piercing upgrade
• There is no longer any cap on how many times you can upgrade the HoloDuke bot, and the bot’s damage increases with upgrades
• for polymer: big lasers, megarockets and minigun grenades now emit light
• added hyper speed monster mod (some monsters are extra fast)
• Duke's hand on batlelord minigun is gloveless (thanks to Cage)
• New laser pistol hud art (again thanks to Cage!)
• difficulty progression is now based on score progression instead of level number
• other minor tweaks