anyone up for a game? (YANG)
#31 Posted 24 January 2010 - 01:14 PM
#33 Posted 24 January 2010 - 01:16 PM
#34 Posted 24 January 2010 - 01:20 PM
This post has been edited by atlas: 24 January 2010 - 01:21 PM
#35 Posted 24 January 2010 - 02:56 PM
atlas, on Jan 25 2010, 04:27 AM, said:
Sunday should be fine, but if it's 17:00 GMT, and I'm GMT +10.5, doesn't that mean it'll be 3:30 a.m. for me?
Is it possible to make it 4 hours later? I hope that doesn't conflict with anyone.
Edit: I tried connecting to High Treason's 87.102.86.146 server, but the connection failed (didn't work). It went straight to the menu screen but after that everything was as it was with single player. Did your IP address change again?
Second Edit: I noticed the name of the zip with 1594 is eduke32_win32_20100123-1594, but when I start up eduke32 it says 20100122, which is the same as in the zip for 1592. Does that have any relevance? I'm sure I copied them in properly.
This post has been edited by Micky C: 24 January 2010 - 03:12 PM
#36 Posted 24 January 2010 - 03:18 PM
It's a start at least, your player was glitched a lot, I don't even know if hese features have been tested online yet before, though I think they have.
You should try editing your EDuke32.cfg in notepad next time and change the following option to look like this;
NoAutoLoad = 1
It is in that file somewhere, basically this forces the game to not run the HRP, because even going in 8-Bit color still parses the hrp def files. as that has been known to cause problems with this. oh, and you are on Atomic Edition version of duke3d.grp right?
I won't be doing anything else today, I'm gonna go to sleep soon.
@Micky C
I hope the time can be changed for you, but I also hope this ends up working. if it doesn't, you'll all just have to go for yang.
Edit: My server is off or the night, I can switch it back on if you want (though I probably won't be there to respond), if this is the case, play with the CFG with the option in this post, also try setting color to 8-Bit. As for the version thing, I dunno, seems they forgot to change the version number in the program, as an "FC" (File compare) shows both .exe files as being somewhat different, so I assume they just forgot to change the text somewhere.
This post has been edited by High Treason: 24 January 2010 - 03:24 PM
#37 Posted 25 January 2010 - 05:02 AM
#38 Posted 25 January 2010 - 05:08 AM
You are both using that version right? Sounds like you are using different versions to me or something.
#39 Posted 25 January 2010 - 05:34 AM
I will probably fire the server up again some time later anyway, see what happens with it this time. It was fun just to see someone else had joined/suicided though, I'd nearly forgotten what that looked like.
I edited my shoddy launcher (That will remain it's official title for now) again, the new version looks at your .cfg and should tell you if it is autoloading. Also the code for remembering the IP address won't forget it anymore (I think) as I have altered the way that works. For some reason I also threw a readme up for it, might come in handy one day, like for virtual toilet paper probably. If you want that, it's at the same place as before.
Edit:
Never tested 1594 before going online yesterday, it won't work on my LAN, so I am assuming it is the problem, looks like we might have to use 1592 for now; http://dukeworld.duk.../20100122-1592/
This post has been edited by High Treason: 25 January 2010 - 06:10 AM
#40 Posted 25 January 2010 - 06:40 AM
Anyone who has ever joined one of my YANG games knows this from experience because I will quit the game straight after waiting 2 fucking minutes for them to load the map.
Best online play is achieved from,
Vanilla setup, 32 Bit Polymost.
I have not personally tested 1594 yet, so I can not say anything about it working or not.
#41 Posted 25 January 2010 - 03:36 PM
Edit: I'm using 1594. I'll tell people when I take the server down, but until then I'll be standing I'll be standing underneath the million dollar man sign outside the cinema (it's hollywood holocaust). If you try joining, tell us how it went.
This post has been edited by Micky C: 25 January 2010 - 03:58 PM
#42 Posted 25 January 2010 - 03:58 PM
#43 Posted 25 January 2010 - 04:02 PM
#44 Posted 25 January 2010 - 04:13 PM
Of course it could be at my end, it has been known on my ISP as there isn't another one here so why the hell should they spend any money to do a decent job. So you may as well see if someone else can get in.
I'm gonna run a server on 1592 and leave that going (Probably for the next 9 hours) so if anyone wants to test with that build they can. Hopefully one of these will work (I'm actually hoping it is Micky C's server that works, because I'm practically pay as you go on my bandwidth here).
Edit; ah - 87.102.86.146
This post has been edited by High Treason: 25 January 2010 - 04:20 PM
#45 Posted 25 January 2010 - 04:28 PM
Edit: I went back in, but I wasn't able to pick anything up (weapons, inventory items) or break anything (like vent covers, pots ect...). Actually I picked up a large medpack. Anyway the level quit with the error message "too many sprites spawned"
This post has been edited by Micky C: 25 January 2010 - 04:32 PM
#46 Posted 25 January 2010 - 04:54 PM
#47 Posted 25 January 2010 - 04:54 PM
I'd ask that anyone that goes in does not exit the level, I dunno what that might do. I don't expect anyone would do this anyway though.
Shouldn't eat too much bandwidth, I wonldn't do it if I was worried about that (I already owe about £70 anyway, and I can't see this using even a gig (£0.98 worth) up in one night and even if it does, it isn't really a significant amount.
Edit:
Ah, I'll go and check that video out then.
This post has been edited by High Treason: 25 January 2010 - 04:55 PM
#48 Posted 25 January 2010 - 05:01 PM
This post has been edited by atlas: 25 January 2010 - 05:01 PM
#49 Posted 25 January 2010 - 05:07 PM
Edit: I went back in and took another video with more bugs. Went I stopped using fraps (for me it's the num + key) it went back to the main menu, I'm not sure if that's a coincidence or not. What am I meant to do when I go to the main menu? The only thing I can do is quit then go back in.
This post has been edited by Micky C: 25 January 2010 - 05:11 PM
#50 Posted 25 January 2010 - 05:10 PM
I'm gonna close it and mess about again, then it goes back up and I'll just leave it like that for the time being.
Edit: Running, files you need to delete before running are;
textures
textures.cache
grpfiles.cache
It makes a difference for some reason.
This post has been edited by High Treason: 25 January 2010 - 05:18 PM
#51 Posted 25 January 2010 - 05:23 PM
#52 Posted 25 January 2010 - 05:24 PM
#53 Posted 25 January 2010 - 05:37 PM
As for this server, I'm stumped as to what it is now, it works OK on the LAN here, but that's not to say that the problem isn't at my end of course. I'll keep it running regardless and I can't be bothered to walk that far to switch it off.
Edit: though you probably know, my server is off for now and we may have found the cause of these problems.
This post has been edited by High Treason: 25 January 2010 - 06:24 PM
#54 Posted 25 January 2010 - 05:57 PM
I've taken my server down, it'd been up for a while, and I finally posted the videos of the bugs I encountered into the MP issues thread.
#55 Posted 26 January 2010 - 03:55 PM
yesterday classes started so i won't be on regularly. but if anyone can (at no significant expense) keep a server or two up during the day then we could access it on our own time to test.
i'm still up for matches on sunday i will note that my sunday schedule has changed a bit and i cannot do anything after 11 o clock in the morning (-5 GmT) maybe i could do something later, but that pushes into the evening. perhaps as i said earlier we could have matches a few times a week, not just one.
if we can arrange a time maybe we could arrange our first meet THIS SUNDAY !! : D it might be very glitchy but at least it will help TX out a bit with bug reports.
#56 Posted 26 January 2010 - 05:05 PM
#57 Posted 26 January 2010 - 08:25 PM
it also seems that having the exact same version of eduke32 is essential or it won't load
This post has been edited by atlas: 26 January 2010 - 08:26 PM
#58 Posted 26 January 2010 - 08:50 PM
Edit: server is up, same as before. 219.90.164.153 with 1592.
This post has been edited by Micky C: 26 January 2010 - 08:52 PM
#59 Posted 26 January 2010 - 08:55 PM
Edit: I tried with 1592 just now and I could not connect.
This post has been edited by eddym4814: 26 January 2010 - 09:06 PM

Help
Duke4.net
DNF #1
Duke 3D #1


