Trooper Dan, on 25 December 2015 - 11:54 AM, said:
You do amazing work at a technical level that I cannot approach. Are you using mapster script to build the GUI? This could become the standard for Duke mappers. But what if they don't want to use CLUT, or they have their own palettes?
This editor is fully EDuke32-based, so it uses conventional game events to handle the GUI. My CLUT library window is designed specially for this mod, arranging the available palettes into seven categories. There's no point of having this for vanilla Duke editing imho, since there are not very many palettes.
A couple of remarks regarding the plot. I've changed the way I'm currently seeing the storyline a bit. Now the custom episode is expected to blend sci-fi and new-age style, reflecting both scientific and spiritual advances of the humanity by 2040. The highlights of the game will encompass subjects like the nature of consciousness, mind-body problem, morality aspects etc. As for the story itself, there was some kind of an mysterious object (source of radio signals) discovered in the nearby outer space, and scientists couldn't identify its origin and properties. They found it necessary to check if the body poses any threat to our civilization. As all the attempts to contact the being from Earth have failed, the governments have funded a space mission and sent Duke for investigation. The object was deemed to be situated within our Solar system, but as Duke arrives, things go unexpectedly...