The Supreme Topic of Miscellaneous Knowledge "Trivia, Research, etc."
#962 Posted 05 April 2015 - 05:40 PM
Duke 64
- The truck in Gun Crazy uses the firetruck texture, and the door on the back is different.
- The split screen game show icons instead of the weapons, and it uses the red menu font from the PC.
- The guy on the left in the Good Old Boys poster is not bald or is wearing a hat.
- The single-player status bar on two players split screen game.
- The cinema is playing "Attack of the 50ft Nukem".
- The Expander doesn't have the antenna and the crystal is red.
- A relatively small Cycloid Emperor on an unknown area.
- The shotgun is rendered from a different angle.
- A new pick-up sprite for pistol.
Total Meltdown
- A lot of PC sprites in 8-bit.
- Unknown area (I suspect it's an early design for the yellow access card room in Trackside Tragedy).
- An interesting rendering of the title screen.
This post has been edited by Fox: 05 April 2015 - 06:17 PM
#963 Posted 05 April 2015 - 06:07 PM
Anyways, that pickup item for the pistol looks a lot like the concept art for DN64 you (Fox) posted in the past.
#965 Posted 10 April 2015 - 05:06 PM
#966 Posted 11 April 2015 - 06:47 AM
Daedolon, on 10 April 2015 - 05:06 PM, said:
#967 Posted 11 April 2015 - 06:51 AM
#968 Posted 11 April 2015 - 07:00 AM
Daedolon, on 11 April 2015 - 06:51 AM, said:
Same for me, I remembered the Alienz, but the music isn't too similar.
#969 Posted 11 April 2015 - 08:19 AM
#970 Posted 13 April 2015 - 09:24 AM
Btw, how old is that song?
#971 Posted 13 April 2015 - 10:45 AM
Also, According to their website, they started in 2012. So uh, case closed?
If anything, Alienz inspired Hofbahn.
Oh, and for reference:
This post has been edited by Rellik: 13 April 2015 - 10:47 AM
#972 Posted 13 April 2015 - 10:56 AM
Salvation, on 13 April 2015 - 09:24 AM, said:
Rellik, on 13 April 2015 - 10:45 AM, said:
There is no link between these two tracks, other than a coincidental use of the same instrument. Even that isn't particularly special: in the case of Alienz, it's just General MIDI instrument #38, Synth Bass.
#975 Posted 15 April 2015 - 01:46 PM
Edit: The magazine mentions there are 6 new levels in the PSX version, however there are 7 in the final version if you including Quirk of Fate. And Quirk of Fate should count, since the magazine mentions the game has a total of 44 levels, which is only possible if you include Butt Kicking Zone. But if you include Butt Kicking Zone it makes a total of 45 levels. So one level was not made yet, which was Trackside Tragedy, Gates Motel or Quirk of Fate.
This post has been edited by Fox: 16 April 2015 - 01:08 PM
#976 Posted 16 April 2015 - 02:30 AM
#978 Posted 23 April 2015 - 10:13 PM
#979 Posted 23 April 2015 - 10:41 PM
Fox, on 23 April 2015 - 10:13 PM, said:
If you ran the Computer Gaming World demo with v1.3D ART and edited the RAM of the game to select the "Cycloid Weapon", you may get a partial answer to your question.
#980 Posted 23 April 2015 - 11:42 PM
#985 Posted 17 May 2015 - 10:59 PM


Correction: It does for the Magnum P.I.G., I guess it's just a copy & paste of the Pig Cop code.
This post has been edited by Fox: 18 May 2015 - 05:04 AM
#988 Posted 01 June 2015 - 07:58 AM
Also is it just me or does the DN64 shotgun look better in these shots? It looks slightly more detailed to me.
This post has been edited by gerolf: 01 June 2015 - 08:00 AM
#989 Posted 01 June 2015 - 08:50 AM
This post has been edited by Fox: 01 June 2015 - 08:50 AM
#990 Posted 01 June 2015 - 04:43 PM
#991 Posted 01 June 2015 - 05:19 PM
This post has been edited by Mike Norvak: 01 June 2015 - 05:19 PM

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