The Supreme Topic of Miscellaneous Knowledge "Trivia, Research, etc."
#874 Posted 13 May 2014 - 07:24 PM
#875 Posted 13 May 2014 - 11:48 PM
#876 Posted 18 May 2014 - 07:49 PM
Have you seen this girl before?:
Coincidence?

She also appears as poster sprite inside the game. (addons or fan made maps. The lower part only appears in level 18 Floating Fortress)
So the mysterious girl is Miho Nomoto, a porn actress it seems... well about the porn not 100% sure (update: hot but not xxx, sorry guys)
Here´s a playlist I found about her:
http://www.youtube.c...2A485CEF1425130
some extra info:
http://www.rottentom...ty/miho_nomoto/
Wanna see more pictures of Miho? (can´t post them here as they incluye nudity) go to:
http://swforum05.pro...-shadow-warrior
Miho, if you happen to be reading this for some miracle... What it feels like to be inside of one of the coolest FTP games ever?
Martin
This post has been edited by mxrtxn: 30 January 2016 - 07:15 PM
#877 Posted 19 May 2014 - 10:13 AM
mxrtxn, on 18 May 2014 - 07:49 PM, said:
Hopefully that feeling is not an urge to file an unlawful use of likeness lawsuit.
#878 Posted 19 May 2014 - 11:46 AM
MrFlibble, on 19 May 2014 - 10:13 AM, said:
Wait... is that a possibility despite of being a game from 1997?
If I were her I would consider it a compliment, and free advertising... really.
P.S. By the way Hendricks, if you read this. Feel free to add the image to your Shadow Warrior HRP, this image has good resolution to be in the HRP!
Martin
This post has been edited by mxrtxn: 19 May 2014 - 11:51 AM
#879 Posted 20 May 2014 - 08:35 AM
mxrtxn, on 19 May 2014 - 11:46 AM, said:
In fact, it probably isn't possible:
Quote
The "statute of limitations" is a term used by courts to describe the maximum amount of time plaintiffs can wait before bringing a lawsuit after the events they are suing over took place. This time limit is set by state law and is intended to promote fairness and keep old cases from clogging the courts. In misappropriation and right of publicity cases, the statute of limitations ordinarily runs from the date of first publication or exhibition of the offending use of the plaintiff's name or likeness. The limitations period varies based on state law; for misappropriation and right of publicity claims, it can be anywhere from one to six years. For specific information on limitations periods applicable to particular state law claims, see the State Law: Right of Publicity pages. [source; emphasis added]
Anyway, my previous post was more of a joke actually
mxrtxn, on 19 May 2014 - 11:46 AM, said:
Well, the name of the model is not mentioned anywhere in the game, is it?
#880 Posted 20 May 2014 - 05:03 PM
MrFlibble, on 20 May 2014 - 08:35 AM, said:
Anyway, my previous post was more of a joke actually
Well, the name of the model is not mentioned anywhere in the game, is it?
No, but consider this: She is around 40 now... she won´t be a hotie forever so when she is 60s she will have a cool story to tell her grandsons.
If I were her, even if my name were not there I would feel flatered...
#881 Posted 20 May 2014 - 07:34 PM

Here's the other one. Found it from the same archives as Miho Nomoto's photo was in. It's just flipped and rather heavily edited. No clue where the background is from.
This post has been edited by Daedolon: 20 May 2014 - 07:36 PM
#882 Posted 20 May 2014 - 08:26 PM
Daedolon, on 20 May 2014 - 07:34 PM, said:
Here's the other one. Found it from the same archives as Miho Nomoto's photo was in. It's just flipped and rather heavily edited. No clue where the background is from.
AMAZING!!! I couldn´t find it and I thought I had good visual memory... Great finding!
THANK YOU VERY MUCH!
Now only the girls of the beta sw are missing:
LOL... problably these two are imposible to find. As the beta was older, he pictures must be even older than the ones of the archive.
Now the mystery is solved! (The image was highly edited probably to avoid any legal echoes)
In the case of Miho you can see only her face in the DM level House of Wang. In the TV inside the submarine (next to the kitchen, level "Floating Fortress") you can only see her white panties. I have only found a complete image as a poster sprite in the 6th level of the Shadow Warrior addon When I Was Young. In the police station.
Same reasons probably a way of the 3DRealms team to avoid getting into unnecessary troubles...
Thanks again
P.S. By the way: Do you mind share the archive site were you found it? I found Miho´s picture using a reverse image search in google...
Martin
This post has been edited by mxrtxn: 20 May 2014 - 09:12 PM
#883 Posted 21 May 2014 - 04:50 AM
I doubt you'll have much of luck with the site for the beta girls since all of the adult content has been paywalled (that site seems pretty weird to begin with), unless you get lucky and spot them in other pictures. I'm guessing the beta images are from some BlueBird archives as well, there were a few other ones but I forgot their names, seems like this one user uploaded most of them (adult content warning).
For Kimi, it seems like she only did VA for some hentai and was in some sort of a 3D0 game called "Virtual Cameraman part 2". Where did 3D Realms come up with these girls anyway?
#884 Posted 21 May 2014 - 04:53 AM
This post has been edited by MetHy: 21 May 2014 - 04:53 AM
#885 Posted 29 May 2014 - 09:20 AM
High Treason, on 01 August 2013 - 06:09 AM, said:
I found my VHS. Volume is a little low, if that really is a problem I can go back and press normalize.
About 14-15 seconds in.
Sorry for responding to older post but I just noticed that this exactly same sound is also used as roar of pain by boss Kraid in Metroid: Zero Mission for GameBoy Advance.
http://youtu.be/k7UVEhie8Rs?t=29s
I wonder where else could it be found.
#886 Posted 29 May 2014 - 09:36 AM
#887 Posted 29 May 2014 - 10:04 AM
t800, on 29 May 2014 - 09:20 AM, said:
http://youtu.be/k7UVEhie8Rs?t=29s
I wonder where else could it be found.
You can also hear it softly in Jaws after the shark has been blown up:
According to IMDB it's from the Creature from the Black Lagoon film.
#888 Posted 31 May 2014 - 09:33 PM

This post has been edited by Fox: 01 June 2014 - 02:24 PM
#889 Posted 05 June 2014 - 02:47 AM
Lameduke has intermission screens between levels, you actually need to disable the developer mode in game to get these.
While many have seen these at some point, the EP1 and EP2 screens actually blend together seamlessly!

This makes me wonder if they intended for the screen to scroll between episodes or during the episode itself.
While the level order is very WIP obviously, this screen could tie in the sudden shift from space levels to the city levels during EP1.
(For reference, I made a annotated playtrough recently of the whole game in HERE, Similar to the 0.99 comparison I did).
Looking at the ingame level screenshots, U.S. bank tower is visible in the intermission screen along with being present in E1L6-8.
It's getting clear however that after space they had planned a trip to L.A. , My theory is that E1 was to be fully in space and E2 would be as-is until L4's end (Random streets of L.A.) as it seems to end in a location that would take you to E1L5's subway. This would make the most sense as the first half of E2 is in L.A as is the second half of E1.
After this a more coherent story exists:
EP1 Starts where DN2 left off, in a space station.
EP2 Duke teleports in to L.A. from space. (End of EP1 is rather vague)
EP3 Duke is captured(?), Takes a ship ride to some rocky underwater base.
EP4 Unrelated ,just two tech demos/testmaps & one DM map.
Although, a lot of this will probably be a lot more clear once the missing beta builds get released eventually
#890 Posted 15 June 2014 - 07:38 AM
#891 Posted 15 June 2014 - 10:59 AM
#892 Posted 25 June 2014 - 05:23 AM
Quote
But the new boss has the same art, any idea what this means? Did they forget to update the art?
This post has been edited by Fox: 25 June 2014 - 05:23 AM
#893 Posted 26 June 2014 - 05:38 PM
Fox, on 25 June 2014 - 05:23 AM, said:
But the new boss has the same art, any idea what this means? Did they forget to update the art?
Yeah, I noticed the same thing... Probably it's the updated version, as it looks fine.
It's interesting however, that those alien rat like things look very ugly when they have normal size, and they look somewhat similar to the Drone boss.
#894 Posted 27 June 2014 - 08:57 AM
http://www.doomworld...-sound-effects/
It's not in mod format yet, though. Any takers?
#895 Posted 27 June 2014 - 09:59 AM
Quote
I encoded all the WAVs in your pack as FLAC (and fixed the capitalization on one file) so that EDuke32 can open them properly.
http://hendricks266....fx_20140627.zip
At present, we don't have any code to look for "flyby.flac" before "flyby.voc", for example, like we do for the MIDI music, so using this in-game would take either a def file or a CON file, neither of which has an efficient method of loading as a mutator without creating an ugly batch file to use command line parameters. Watch the SVN log and our synthesis build system in the coming days for streamlined loading support for this pack and packs like it.
EDIT: If you want to use it now, I wrote a def-generating bash script to make the appropriate defs. First, download the zip I linked above and put it in a subfolder of your EDuke32 folder named autoload. Then, download this def file and put it in your EDuke32 folder. Next, you have two options. You can rename "pk_duke3d_sfx_20140627.def" to "duke3d.def" if you are using no other music, HRP, or other types of packs. Or, run EDuke32 with the following command line parameters (either manually or from a batch file):
eduke32.exe -mh pk_duke3d_sfx_20140627.def
EDIT: It seems EDuke32 currently has a bug that treats all FLAC sound effects as infinitely looping tracks. Sorry about that... I'll fix it when I add the voc-->flac replacement code.
This post has been edited by Hendricks266: 27 June 2014 - 10:19 AM
#896 Posted 27 June 2014 - 10:25 AM
Hendricks266, on 27 June 2014 - 09:59 AM, said:
#898 Posted 27 June 2014 - 10:29 AM
Hendricks266, on 27 June 2014 - 10:28 AM, said:
THANK YOU. I am SO glad someone else has FINALLY had the balls to say this.
#899 Posted 27 June 2014 - 12:13 PM
#900 Posted 12 July 2014 - 05:14 PM

They also managed to spell "sequel" and the actual name "Nukem" wrong.
#901 Posted 13 July 2014 - 04:53 PM
#902 Posted 30 July 2014 - 09:20 AM
Actually ; any way to know what are the main differences (if any) between versions of the Build Engine every commercial game used?
I do mean differences on the engine side, not on the games side; so SW's RoR would not count for instance.
This post has been edited by MetHy: 30 July 2014 - 09:24 AM
#903 Posted 30 July 2014 - 10:19 AM
Version 5 does not have slopes (Added 08/29/1995), uses a less well organized cache system, textured automap not implemented.
You can almost figure it out from the change log here; http://advsys.net/ken/build.htm
Duke, Redneck, SW and even Blood use Version 7... Though Blood was heavily modified with things like the QSystem (Replacing tags and such) how many of those alterations were technically engine-side and game-side is unknown to me and only a round estimate could be determined by looking at the source from the Alpha.
This post has been edited by High Treason: 30 July 2014 - 10:21 AM

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