At least part of what I'm about to post was mentioned here
Shaq Fu, on 09 October 2016 - 08:55 PM, said:
and I'm pretty sure this was discussed in the past elsewhere on this forum, but I felt it may be worth adding a bit more info to this because it seems not many people are actually aware of these small differences in v0.99:
First off, as Shaq Fu posted about in 2016, E1L2 in v0.99 includes a section of the level that appears to be a concept for a more involved starting area for this level. It seems at some point the plan was to have Duke go down the elevator, but it would lead him to a parking garage. From, there, he would find armor in a storage closet and a switch near the garage doors to raise the garage doors with. He'd also have to deal with a pig cop and assault trooper in here.
From there, it seems the plan was to have this connect with the rest of the level, so you'd exit the garage with the erotica store to your left (to the right of this image below), and the rest of the level likely would've played out exactly the same.
Curiously, there is another small room that appears it would've been the inside of a building that would likely have gone off from an earth quake or some other sort of trigger and leave a hole in the wall for Duke to enter here. My best guess is it is meant to be part of the building that leads to the yellow access card door, sort of like in Nuclear Winter. It seems it is possible this could've been used to show a bunch of gibs flying out from an explosion, as I doubt the troopers inside would survive.
Furthermore, there is a secret Easter Egg found in v0.99 that was removed before v1.0 and you can see how to trigger it
here. The way this worked was by using the security cam feature but disguising it as a magazine.
There's another unused room that appears like it too was some sort of page in a magazine, but there's nothing to trigger it. It could be just another Allen Blum hidden message sort of thing, or maybe it was initially a part of this same thing here.
Another cut "Easter Egg" is in the bathroom payphone booth, which played the sound PIGWRN.VOC instead of the dial-tone. You can see this
here. This sound was also used for the
ending to E1L2 in this beta before being replaced with !PIG.VOC in v1.0. This makes me wonder if PIGWRN was only used as a placeholder for the ending message, and was intended to be heard only through the phone, but ultimately went unused. I'm pretty sure it's saying "Prepare to die, human!" as pigs squeal in the background.
Oh, and in the Abyss in v0.99 there is a hidden message I just noticed:
It can be found in a tunnel area that is absent from the final version of the game near where the fire pit is, right before you jump down in there if you go the the left there's a small hole you can get into that leads into this tunnel. Without the goggles, it is pitch black, but you can peak into where the room with the octabrains and bloody hand switches are for the shrinker puzzle you need to do in order for the lava area to explode for you to get to the rest of the level.