Micky C, on 17 May 2013 - 02:11 AM, said:
I'm doing a section of a map which involves subways, however the bulk of the subway is actually built up of nested sectors. When the player gets on the subway, he slides of 95% of the time because of this and it's very frustrating. Is this supposed to happen? The floor relativity bits are set everywhere.
Hi Micky, according to my previous experiences with Subways you can't have more than one sector for a subway track. The track itself has to be all one continuous sector for each subway system. The reason why Duke can't stay on the subway car is probably because of a sector clipping issue with an adjacent sector when the subway car passes through it. Just make sure the subway track is all one big open sector and you should be fine.
Let me know if this helps you?
*** Edit *** As for the individual subway cars, the sectors for each subway car must contain a unique sector hi tag per car . Make sure each one has the appropriate hi-tag for the subway cars child sectors as well. Seems to me that the sectors have to be created within the perimeter of the subway car and not attached to the outside walls of the subway car. Don't try and split/connect the outside walls of the subway car with another sector. In any case, when it happens in game check your 2D overhead view. You might see what offending wall is being stretched and forcing Duke off the subway car. I'd also just make sure that your angle for the S.E is set properly to indicate the front of the subway car. Also I think all child sectors within the subway car have to be balanced or equal parts. Similar to my Brooklyn Bridge Aircraft Subway vehicle. Unfortunately, you can't really get too fancy with that feature.
Good Luck, i want to play your map!