Mapster32 problems and bugs "Please post them exclusively here"
#751 Posted 08 May 2012 - 07:46 AM
#752 Posted 08 May 2012 - 08:43 AM
#754 Posted 17 May 2012 - 08:36 AM
#755 Posted 17 May 2012 - 09:21 AM
empy, on 17 May 2012 - 08:36 AM, said:
To do that you would need to use two, two way trains so that the train would activate the elevator to go back down to the main floor after so many seconds which would be determined from the SE 10 on the two way train which would activate the elevator to go back down again after it has been called.
This post has been edited by Paul B: 17 May 2012 - 09:22 AM
#756 Posted 17 May 2012 - 09:36 AM
#757 Posted 17 May 2012 - 09:57 AM
TerminX, on 17 May 2012 - 09:36 AM, said:
Personally, I don't know how anyone can use Mapster or Eduke in Windows 7. It really doesn't work very well for me especially from a performance perspective. I did try running Mapster r2659 in Windowed Mode on my Windows 7 64Bit Pro PC. My video card in this test system was an: Nvidia 7600GS and I was able to jump back and forth from Windows to Mapster. At some point I did lose my windows cursor in Windows and it didn't come back until I quit Mapster.
However, my mouse was present in the Mapster window just didn't seem to carry over to windows consistently. Like the mouse focus was lost when jumping from Mapster to Windows and back and forth a few times. The mouse focus only seemed to stay in Mapster after that. I also noticed that if I "ALT" + "TAB" out of mapster I was unable to drag or move the Mapster window at all. It was stuck on my screen in a certain spot and I was unable to move the Mapster window around because the mouse would immediately jump into the Mapster editor instead of allowing me to drag the window around on my desktop.
I am also running a dual display with my windows 7 pro desktop extended on to a second monitor. The last time I ran windows 7 and Mapster in fullscreen with dual monitor support it hung my windows 7 PC up solid. I had to give my PC the 1 finger salute to restore my computer as it was frozen up solid.
I hope this information contributes in some way.
This post has been edited by Paul B: 17 May 2012 - 10:13 AM
#758 Posted 17 May 2012 - 10:07 AM
Quote
This happens only when you swich to mapster by clicking directly on mapster window. Use alt+tab or tasbar to switch between mapster and other windows.
#759 Posted 17 May 2012 - 10:13 AM
As for hanging your computer, you should probably look at your hardware and drivers for answers to that.
empy, on 17 May 2012 - 10:07 AM, said:
Yay, that's what I wanted to hear.
#760 Posted 17 May 2012 - 10:21 AM
TerminX, on 17 May 2012 - 10:13 AM, said:
Thank you TerminX! Lowering the console in mapster before "ALT" tabbing totally helps and does exactly what it should do with the window! That's good to know!
Looks like a solid update! Now how about that netcode? =)
This post has been edited by Paul B: 17 May 2012 - 10:22 AM
#761 Posted 17 May 2012 - 12:52 PM
Paul B, on 17 May 2012 - 09:57 AM, said:
My new laptop comes with Windows 7 and I don't have any problems at all. Performance isn't great due to the fact the laptop comes with a GeForce GT315M, but other than that, it works just fine.
#762 Posted 17 May 2012 - 03:43 PM
TerminX, on 17 May 2012 - 09:36 AM, said:
I had no real issue, yet since the fix I don't need to call the console to ALT+TAB in Mapster. I tested this now for 30 minutes, works very well.
Cheers
#763 Posted 17 May 2012 - 08:54 PM
http://forums.duke4....233#entry123233
http://forums.duke4....542#entry124542
http://forums.duke4....492#entry123492
#764 Posted 18 May 2012 - 09:28 PM
This also makes me wonder if playing on Damn I'm good difficulty if the stayput AI respawns after being killed do they still stayput? I'll check this out and post back when I know the answer.
Okay same thing with "Damn I'm Good" difficulty. If you kill an alien and the alien is a stayput alien when he respawns he respawns as free roaming alien. This also happens with the Enforcer as well as the Brown Trooper aliens. I'd imagine that the Commaders and anything else that is labelled stayput will also have this problem as well.
Whats your thoughts on this Helix? is this something that should be corrected?
This post has been edited by Paul B: 18 May 2012 - 09:42 PM
#765 Posted 19 May 2012 - 10:33 AM
empy, on 09 May 2012 - 12:32 AM, said:
Attached is a test map containing one room with the ceiling tiled with a regular power-of-two texture, and the floor with non-power-of-two floor sprites. On my setup (Linux x86_64, Core2Duo 3GHz, GCC 4.6 with optimizations, 1680x1050), I get these fps values when the looking all the way up or down:
power-of-2 texture (up): 90 fps
non-power-of-2 texture (down): 50 fps
sloped power-of-2 texture (up): 30 fps
These will very likely be different on an x86 system, and it's hard to predict the impact in a realistic setting. But besides not finding it very pressing to have non-pow2 floor/ceiling tiles, their sloped variants would need to be implemented too for completeness, and those would be terribly slow (extrapolating from the above values).
Attached File(s)
-
nonpow2tex.zip (290bytes)
Number of downloads: 283
#766 Posted 19 May 2012 - 10:47 AM
empy, on 17 May 2012 - 08:54 PM, said:
Paul B, on 18 May 2012 - 09:28 PM, said:
These all belong into the category of game tweaks or "enhancements" with the potential to break maps that rely on such subtleties (well not really for you, Paul). I think we shouldn't make gameplay changes to the original Duke3D, but rather leave this to the modders. Of course, SE and ST behavior is something you can't change easily from CON right now...
#767 Posted 19 May 2012 - 12:10 PM
With vsync off looking up= 1550 down=1441 ahead=1480 I couldn't see where the slopes were so I don't know the measurement of that. But looking down and moving 360 degrees it never dropped below the 1441.
same resolution and CPU as Helix running under Vista
This post has been edited by Marked: 19 May 2012 - 12:17 PM
#768 Posted 19 May 2012 - 12:16 PM
#770 Posted 30 May 2012 - 03:10 AM
This post has been edited by Micky C: 30 May 2012 - 03:13 AM
#771 Posted 06 June 2012 - 07:49 PM
#772 Posted 07 June 2012 - 03:31 AM
Micky C, on 30 May 2012 - 03:10 AM, said:
Hope you haven't missed r2715 and following. Still need to code up the actual alignment with relative-aligned reference ceilings/floors.
#773 Posted 07 June 2012 - 04:52 AM
#774 Posted 09 June 2012 - 10:40 PM
Probably just a small over sight?
My current Mapster editor version is: 2745
This post has been edited by Paul B: 09 June 2012 - 10:48 PM
#775 Posted 10 June 2012 - 03:55 AM
#776 Posted 10 June 2012 - 07:10 AM
Diaz, on 10 June 2012 - 03:55 AM, said:
Yes, this is correct.
#777 Posted 10 June 2012 - 09:01 AM
TerminX, on 10 June 2012 - 07:10 AM, said:
If this isn't worth fixing I realized that I could address this by placing invisible sprites in the upper extended sector and set them to blockable as a work around. So whatever you think is best, where there is a will there's away to make it work. =) I just wanted to report this observation incase it wasn't suppose to be this way.
Well, I decided to try and map edit on my laptop. I got into Mapster and then quickly realized that my laptop doesn't have a second enter key to switch between 2D/3D mode. So I was stuck in 2D mode. I tried many combinations with my main enter key like CTRL + Enter or Alt + Enter to see if that would make my LENTER key function as a R- Enter key. With no such luck, I went to the wiki article and I couldn't find anything listed under the keyboard commands that would allow me to switch modes. So does this mean any laptops without a second enter key on the keyboard are screwed or is it possible to bind another key combination to switching between 2D/3D Modes? You really don't realize how important that R-Enter key is until its just not there.
This post has been edited by Paul B: 10 June 2012 - 09:19 AM
#778 Posted 10 June 2012 - 02:17 PM
Paul B, on 10 June 2012 - 09:01 AM, said:
Well, I decided to try and map edit on my laptop. I got into Mapster and then quickly realized that my laptop doesn't have a second enter key to switch between 2D/3D mode.
Your laptop doesn't have a FN key? FN+Enter would probably do the trick, if you have that key that is...
#779 Posted 11 June 2012 - 07:57 AM
remap = 2B-9C
#780 Posted 11 June 2012 - 10:50 AM
Diaz, on 10 June 2012 - 02:17 PM, said:
Thank you Function + Enter worked!!! Should probably update the Wiki page.
Thank you both for the prompt reply! =)
This post has been edited by Paul B: 11 June 2012 - 10:51 AM