Yeah the whole tagging thing is definitely one of the more dated features of mapster32, and it could probably be made a lot easier/faster to use with new/different features. After DNF is released if eduke32 could be advertised as a very-easy-to-map-for engine, it could help keep it alive for the next 14 years. Let's face it, with the DNF engine with it's interactivity, eduke's ease of mapping is really the only thing it has going for it.
Gambini, on Mar 26 2011, 09:22 AM, said:
In Valve Hammer when you enter a name (it uses names as tags) it will look bold if the name is already used by another entity and it will look bold and red if the tag doesn´t connect to anything yet.
Just an example of how it could work, although its implementation would be a little bit harder since some sprites use lotag as channel and some others use hitag. This would require a smart script that determines which sprite/sector/wall is using what and what purpose it has.
There are some nice suggestions in the last few posts, but if we're sticking with the tag system after all, perhaps we could also have a feature that renames and reorders all the hi-tags into distinct blocks to make it easier for CBPs. It'd be interesting to see if any of these ideas could have any practical application, but if not, we've still had many other eduke revolutions in the meantime such as highpalookus and those highly appreciated