Duke4.net Forums: Polymer build publicly released - Duke4.net Forums

Jump to content

  • 8 Pages +
  • « First
  • 6
  • 7
  • 8
  • You cannot start a new topic
  • You cannot reply to this topic

Polymer build publicly released

User is online   blizzart 

#211

Is there a mirror for the Polymer HRP? I just get a "Page not found" on Plagman´s site.
0

User is offline   Plagman 

  • Former VP of Media Operations

#212

http://www.plagman.n...polymer_hrp.zip
This one's an actual HRP package that you can just drop in autoload. It also has all the latest HRP update content.
0

User is online   blizzart 

#213

View PostPlagman, on Oct 14 2009, 10:03 AM, said:

http://www.plagman.n...polymer_hrp.zip
This one's an actual HRP package that you can just drop in autoload. It also has all the latest HRP update content.


Thanks, Plagman. I will check it out later the day.
0

User is offline   CruX 

#214

I've been messing around with polymer the past few days, myself. I noticed something weird, though, that I haven't seen in any earlier posts (though I might've overlooked it). Right now I'm not using any skyboxes, I've just got regular textures on my paralaxed ceilings and regardless of whether or not they're different between sectors in mapster, the same sky texture ends up being used in ALL of the sectors when you play the game. If I uncheck the polymer box before starting eduke, it goes back to normal. Anybody have any ideas about what's going on? (I'd post screens, but I don't think they're going to illustrate this much more effectively than my description)
0

User is offline   Plagman 

  • Former VP of Media Operations

#215

Polymer doesn't support multiple skies in the same map yet.
0

User is offline   CruX 

#216

View PostPlagman, on Oct 14 2009, 04:59 AM, said:

Polymer doesn't support multiple skies in the same map yet.


Rats.
0

User is offline   Tea Monster 

  • Polymancer

#217

Hey, Plagman, do we have a timeframe on getting normal maps on models?
0

User is offline   methoddan 

#218

Hi,

Though I initially had some problems, I finally managed to get the latest eDuke32 running with the latest Duke Plus and the polymer pack.

But... Well it's certainly good, but it seems like it's only half there. In the in-game menus, I have every video setting set the maximum, so it should be better.

I've seen screenshots that look considerably better than my gameplay, and apparently there were bloom effects for the HRP back in 2006 - so why can I not get any ?
Other things I've noticed are the lack of shadows, and the way many textures are still 'matt' instead of glossy (such as bathroom tiles and toilets, for example)

Am I missing something obvious here or has something not been done right ?

Just to summarise that in one line - how can I turn on bloom, shadows and glossy/reflective textures ?

P.S. Oh I just remembered - in the first level, the tarmac next to the skip on fire is nice and shiny. But for some reason the bathroom and toilets aren't.

Nothing like the demo video ()

Dan
0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#219

Sounds like to me you have either,

A. Haven't ticked the POLYMER box on the start up window.
B. Your PC doesn't support Polymer.
C. You screwed up the install of the Polymer HRP.
D. You actually installed the normal HRP and not the Polymer HRP.
E. You screwed something else up.

But we can't tell you anything else unless you attach your "eduke32.log"
Also, the bloom your going on about was using a crappy Doom3 hack that doesn't even work right with EDuke32 and should not be used.

And this should be in the "Random questions, bug reports, "help me" threads and other unexciting things" sub thread.

http://forums.duke4....hp?showforum=27

This post has been edited by The Commander: 20 March 2010 - 03:56 AM

0

User is offline   methoddan 

#220

View PostThe Commander, on Mar 20 2010, 04:52 AM, said:

Sounds like to me you have either,

A. Haven't ticked the POLYMER box on the start up window.
B. Your PC doesn't support Polymer.
C. You screwed up the install of the Polymer HRP.
D. You actually installed the normal HRP and not the Polymer HRP.
E. You screwed something else up.

But we can't tell you anything else unless you attach your "eduke32.log"
Also, the bloom your going on about was using a crappy Doom3 hack that doesn't even work right with EDuke32 and should not be used.

And this should be in the "Random questions, bug reports, "help me" threads and other unexciting things" sub thread.

http://forums.duke4....hp?showforum=27


Hi,

A. Polymer is ticked
B. Not sure what other games use polymer, but my PC is a fairly new, high-end one that has no problem playing most new games in high quality graphics... so I can't see why it wouldn't be capable of this.
C. I installed the polymer HRP exactly as it said on the website, so that can't be wrong
D. No, it was the polymer package. I can definaterly see the difference compared to the HRP - the light have their aura around them, and there are simple shadows, but not all of them. And only half the textures have the siny look they should have.
E. Possibly, but I don't know what...

Here's the attached eDuke32 log if that helps.

Seems to have a gazillion error messages, but I don't know why. I downloaded the most recent eDuke32, and installed the polymer package exactly how it said on the website. And it does half-work, it just doesn't seem to be all there....

Dan

Attached File(s)



This post has been edited by methoddan: 20 March 2010 - 04:57 AM

0

User is offline   Parkar 

  • Honored Donor

#221

Polymer and the HRP polymer content is still very much work in progress. It is going to take a very long time until all the contet takes advantage of polymer.

So what you are seeing is perfectly normal (asuming you do get shadows in the first map and some textures are nomral mapped).

Edit: Or as you put it it is only half there. Infact I would say we are only 1% or less there yet.

This post has been edited by Parkar: 20 March 2010 - 05:08 AM

0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#222

I see he is using the bloom hack after I said he shouldn't...
0

User is offline   Stabs 

#223

bl00m hax works on nothing
0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#224

View PostDanM, on Mar 21 2010, 03:56 AM, said:

bl00m hax works on nothing

You know thats a lie. <_<

Posted Image

And that people, is why you don't use it. <_<
0

User is offline   Stabs 

#225

because it dosnt work and you are teh h4x

ban the commander think of teh children
0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#226

View PostDanM, on Mar 21 2010, 04:08 AM, said:

because it dosnt work and you are teh h4x

ban the commander think of teh children

Posted Image
0

User is offline   Stabs 

#227

fuck that shit id rather drink jizz
0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#228

View PostDanM, on Mar 21 2010, 04:38 AM, said:

fuck that shit id rather drink jizz

I thought that's what it was made out of? My bad then.
0

User is offline   Stabs 

#229

boobs?
Posted Image

This post has been edited by DanM: 20 March 2010 - 08:00 AM

0

User is offline   methoddan 

#230

View PostThe Commander, on Mar 20 2010, 06:09 AM, said:

I see he is using the bloom hack after I said he shouldn't...



Hmm that's funny because I didn't download or install it, I've only heard of it mentioned and saw it in a video.

OK so I take it that the game quality we see in the polymer demo videos is as of yet unreleased ? So it's normal I'm still getting mostly matt textures and only half the shadows seen in the video ?
0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#231

Well, you are using the same video card as I am (although mine isn't a mobility one) and my Polymer looks exactly the same as the video. You must remember the video you linked to is an edited map with lights added, unless a map has lights added to it, you will only see things hard coded to emit lights like Fire etc

So if you have the Polymer HRP installed correctly, the only map you are going to see with lights is E1L1.
But because your log didn't even show you loading a level I can't tell if you have the map hacks installed.

And you really need to take a screenshot of what you mean with this "matt textures and only half the shadows"
0

User is offline   supergoofy 

#232

I would like to put my head on those boobs and sleep (in heaven).
0

User is offline   methoddan 

#233

View PostThe Commander, on Mar 20 2010, 09:25 AM, said:

Well, you are using the same video card as I am (although mine isn't a mobility one) and my Polymer looks exactly the same as the video. You must remember the video you linked to is an edited map with lights added, unless a map has lights added to it, you will only see things hard coded to emit lights like Fire etc

So if you have the Polymer HRP installed correctly, the only map you are going to see with lights is E1L1.
But because your log didn't even show you loading a level I can't tell if you have the map hacks installed.

And you really need to take a screenshot of what you mean with this "matt textures and only half the shadows"


OK, sure - here's a screenshot I found on the net : http://plagman.net/s...10_renderer.png

Here are three from mine. Of which there was a further unexpected thing. For some reason half the effects got turned off after pressing the widnows key to paste my screenshot in paint and returning, so I loaded level 1 again for each screenshot. Loaded the level without restarting duke.
As you can see 2 screenshots in the bathroom show first, nothing much, then pretty resemblant the reference screenshot... wtf ?
Well can't complain. Still funny how the tiles on the right side don't reflect on my game.

http://i169.photobucket.com/albums/u216/Tw...thoddan/dn1.jpg --> this bit always works fine

http://i169.photobucket.com/albums/u216/Tw...thoddan/dn2.jpg --> batthroom looks pretty bog-standard here

http://i169.photobucket.com/albums/u216/Tw...thoddan/dn3.jpg --> next time I load the level (not the entire game, just the level - I didn't close anything) , it's mostly all there. Weird. Funny how the tiles aren't shiny on the right though.

It seems to work 'when it wants to' ... ah well this is still way better than before - good luck with the project <_<

Dan
0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#234

The 3rd screen shot is how it's meant to look right now.

Plagman's screenshot, the walls are shiny because of a hack that he made at the time he took the picture. It will be available soon.

Also, you press F12 to take a picture... Not the print screen button. <_<
I can't tell if it's the crappy conversion of the picture, but go to your video options in EDuke32 and set the texture filterer it on Trilinear (makes it look less grainy imo) and make sure the Texture Quality is on high and 16X Anisotropy.

This post has been edited by The Commander: 20 March 2010 - 09:21 AM

0

User is offline   methoddan 

#235

View PostThe Commander, on Mar 20 2010, 10:19 AM, said:

The 3rd screen shot is how it's meant to look right now.

Plagman's screenshot, the walls are shiny because of a hack that he made at the time he took the picture. It will be available soon.

Also, you press F12 to take a picture... Not the print screen button. <_<
I can't tell if it's the crappy conversion of the picture, but go to your video options in EDuke32 and set the texture filterer it on Trilinear (makes it look less grainy imo) and make sure the Texture Quality is on high and 16X Anisotropy.


Ok, thanks <_<
0

Share this topic:


  • 8 Pages +
  • « First
  • 6
  • 7
  • 8
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options