I don't know if this has been posted before but still check it out
http://www.youtube.c...h?v=IikaFpKYfOg
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lameduke! "water mirror?"
#1 Posted 26 September 2009 - 05:31 PM
#2 Posted 26 September 2009 - 05:38 PM
I remember Ken Silverman or someone saying that floor mirrors were an ugly hack put in by Todd and that's why they were removed. Unfortunately, I cannot find the exact quote.
#3 Posted 26 September 2009 - 05:41 PM
I don't remember anybody posting it on here before, but i had a pic in a topic back on 3D Realms, where I went on about the Duke 3D box having no screen shots that were actually from that version of the game, or mine doesn't anyway. And the French text spoke of dynamic reflections.
If you were to try a particular version of Build from Ken Silverman's site, it would have a map that had the same mirror, so I figure build supported it by default (possibly). Makes you wonder why they pulled it out. Betas of things interest me a lot, and I can't help but type randomly like this in a thread that speaks of one :-)
That level is actually "WAR2.MAP" and not the level you play when running the game (p1.map I think it was, or something like that).
Edit: Attached is a shot from that version of build I was on about. Dunno what version, but the map is nsoal.map
If you were to try a particular version of Build from Ken Silverman's site, it would have a map that had the same mirror, so I figure build supported it by default (possibly). Makes you wonder why they pulled it out. Betas of things interest me a lot, and I can't help but type randomly like this in a thread that speaks of one :-)
That level is actually "WAR2.MAP" and not the level you play when running the game (p1.map I think it was, or something like that).
Edit: Attached is a shot from that version of build I was on about. Dunno what version, but the map is nsoal.map
This post has been edited by High Treason: 26 September 2009 - 06:36 PM
#4 Posted 27 September 2009 - 12:22 AM
When you enter in the Santa's house in NW, there is sm like that no?
#5 Posted 27 September 2009 - 12:43 AM
Haha, that's cool. I suppose they probably got trouble with it since it's display some kind of room over room, which I hardly believe would work good early.
#6 Posted 27 September 2009 - 03:32 AM
I think floor mirroring will be possible with the new polymer renderer as well.
Anyway, why is there a worms figure in that screen shot?
Anyway, why is there a worms figure in that screen shot?
#9 Posted 27 September 2009 - 07:28 AM
High Treason, on Sep 26 2009, 09:41 PM, said:
If you were to try a particular version of Build from Ken Silverman's site, it would have a map that had the same mirror, so I figure build supported it by default (possibly). Makes you wonder why they pulled it out.
That wasn't part of KenBUILD until after Duke3D. The version in lameduke is as Hendricks said:
Hendricks266, on Sep 26 2009, 09:38 PM, said:
I remember Ken Silverman or someone saying that floor mirrors were an ugly hack put in by Todd and that's why they were removed. Unfortunately, I cannot find the exact quote.
#10 Posted 27 September 2009 - 04:59 PM
Mateos, on Sep 27 2009, 04:22 AM, said:
When you enter in the Santa's house in NW, there is sm like that no?
No, that room was made out of sprites.
#11 Posted 27 September 2009 - 05:42 PM
Mateos, on Sep 27 2009, 03:22 AM, said:
When you enter in the Santa's house in NW, there is sm like that no?
Hell no. That's some stupid ass sprite trick.
#12 Posted 27 September 2009 - 08:58 PM
You can see that in Shadow Warrior and a Roch map too. It doesn't look really good as there is no interactive object being reflected.
#15 Posted 29 September 2009 - 04:58 PM
In SW? Nah, it's ROR with a Floor Texture Override on it. Try placing an actor in there and watch it fall through the floor, it works the same way that mesh floor does in the final level of SW.
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