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Freezethrower weapon sprite flip when on certain slopes  "disregard if known/solved"

User is online   ck3D 

#1

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Literally the title, haven't studied specificities of the behavior much and running out of time right now.

Observed in latest. Just the Freezethrower and just the static (non-shooting) frame I think.

Happens always on slopes, but not on all slopes:

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(changing player pos by one step crossing over sector line, both sectors are sloped, also have parallel firstwall orientation)

Can DM me for log/save/debug or I will post them later if not, but thought I would report early.

P.S.. almost forgot, may not be significant but the map uses the sprite as texture somewhere, rotated.

This post has been edited by ck3D: 31 May 2026 - 09:58 AM

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User is online   ck3D 

#2

Looks like it isn't slopes causing it, just saw it happen/could reproduce on a flat sector, feels like it's about standing exactly on top of certain wall lines (which is likely to happen on sloped terrain work) that does it. Still suspecting it may (or not) be due to my use of the sprite as rotated texture on some walls around the map that would be interfering with the sprite itself in a funny way.

This post has been edited by ck3D: 01 June 2026 - 01:08 AM

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