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Voxel Option?  "Can't use the voxel pack in Eduke."

User is offline   Mav3r1ck 

#1

I followed the instructions on how to use the newly released voxel pack, but the voxel option does not appear in the options in Eduke32.

I tried using the Eduke_current.zip, but when I try to open it, it says invalid.
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User is online   Phredreeke 

#2

1. Make sure you're not using Polymer renderer.
2. EDuke32 does not support cumulative loading of mods. Do you have any other mods in the autoload folder, or a loose duke3d.def file?
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User is offline   Mav3r1ck 

#3

I completely uninstalled Eduke32 and reinstalled it and disabled polymer and the setting didn't show up. I use a resource folder for custom game music, but I don't use to the autoload folder.
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User is online   Phredreeke 

#4

does the custom music folder have a duke3d.def file in it?
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User is offline   Mav3r1ck 

#5

No, it doesn't have a duke3d.def file in it.

I select the resource folder in the eduke32 window before the game starts.
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User is online   Phredreeke 

#6

Here's the thing, there's no voxel option in menus because the original Duke3D never had one. Voxels should be on by default though, and if not you can enable them by writing r_voxels 1 in console. I assume that Cheello copied the instructions for his Blood voxel pack and changed NBlood to EDuke32, as NBlood does have the voxel option.

If you still don't see any voxels, make sure there are no stray duke3d.def files (this includes any Steam or GOG install of Duke 3D, as EDuke32 will autodetect those and add them as gamedata folders)
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User is offline   Mav3r1ck 

#7

I figured it was something added into Eduke32. The below is a video that explains how to add them before I came here to ask the question for help. In the video it shows the options listed in the in game menu.



This post has been edited by Mav3r1ck: Yesterday, 12:40 PM

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User is online   Phredreeke 

#8

My bad, the voxels option does appear, but only when voxels are actually loaded. (somehow I expected it to appear in a different place in the menus)

If you extracted the voxel pack as in the video then you need to pick the extracted folder as the resource folder in the launcher. If it still doesn't work then please attach eduke32.log created in the same directory as eduke32.
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User is offline   Mav3r1ck 

#9

Turns out, I did have a DEF in another folder. I removed the DEF and got the voxel pack working.

Another question, I'm using the blend package from Ion Fury for additive translucency, but in the Eduke32 startup window it's listed as "couldn't read blendtable_001.raw" but still works in game. Is there a way to configure this to properly install it?

This post has been edited by Mav3r1ck: Today, 10:53 AM

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User is online   Phredreeke 

#10

I would think blend tables are only needed when using the classic renderer.
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