lllllllllllllll, on 03 November 2025 - 02:29 PM, said:
Testing it they do the same for me. What you're expecting is how normal sprites work such as explosive wooden barrels and fire extinguishers but ooze and senine are special. They detonate explosive sectors, ooze, and senine that share their hitag, and they get detonated by those, wall cracks, and masterswitches that share their hitag, even if it's 0.
In stock maps they are always connected to something specific and the cascade of explosions when they're clumped together is a trick of lotags. You can still still shoot those before their 'fuse' triggers. So typically you will never see a canister without a hitag in the official maps.
Babes are another special sprite that will try to activate RESPAWN sprites matching their hitag. Left at 0 it will still cause a respawn if there is a RESPAWN sprite with 0 as its hitag.
Also forgot a detonated canister with 0 as its lotag will explode with no visual.
i understand and thanks a lot once more for helping out

yes i wanted oozefilters to work like other explosive sprites like fire ext. i will just give them hi tags now

i never liked the babes respawn feature tbh, i like to blast everything so blasting babes (more or less accidently) and suddenly be surrounded by 5 octabrains or something is bad

again thank you llllllllllllllllllllllllll