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problem with oozfilter / seenine

User is offline   Puke Fukem 

#1

i am working on a new map and suddenly ALL oozfilter / seenine explode when i hit any of them, no matter if there is a lot of space between them. usually it was normal, and you could blast them one after another now its just one and all go boom :( any ideas why?

mapster32 r10626 @ win 11
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#2

Are you new to senine effects?

If they share the same hitag use lotags to delay their auto detonation
If they are untagged (hitag 0) give them unique hitags so they do not detonate one another

It might only have started happening after you placed an explosive sector or a wall crack yeah? A masterswitch in the same sector as senine can do it too.
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User is offline   Puke Fukem 

#3

View Postlllllllllllllll, on 02 November 2025 - 11:44 AM, said:

Are you new to senine effects?

If they share the same hitag use lotags to delay their auto detonation
If they are untagged (hitag 0) give them unique hitags so they do not detonate one another

It might only have started happening after you placed an explosive sector or a wall crack yeah? A masterswitch in the same sector as senine can do it too.

yes i am new to mapping in general, working on a map since september and none of the oozfilter / seenine does have a high tag as far as i know, i checked some and all are hightag 0 so far. the thing is i didnt use them in cracked walls or in combination with sector effectors, i just placed them in order to simply shoot them. but thanks for the tip with unique high tags, i will try this soon :)
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User is offline   Puke Fukem 

#4

so i made a small test map, put explosives in each corner and shot them. all explode altho only 1 corner should have been gone off. giving each explosive an unique hi tag solves the problem but thats not how it is intended right? all i want is to place explodable canister somewhere here and there so players can blast them - one after another, not shooting one and all go off on the whole map. so something is amiss here just what?
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#5

Testing it they do the same for me. What you're expecting is how normal sprites work such as explosive wooden barrels and fire extinguishers but ooze and senine are special. They detonate explosive sectors, ooze, and senine that share their hitag, and they get detonated by those, wall cracks, and masterswitches that share their hitag, even if it's 0.
In stock maps they are always connected to something specific and the cascade of explosions when they're clumped together is a trick of lotags. You can still still shoot those before their 'fuse' triggers. So typically you will never see a canister without a hitag in the official maps.


Babes are another special sprite that will try to activate RESPAWN sprites matching their hitag. Left at 0 it will still cause a respawn if there is a RESPAWN sprite with 0 as its hitag.

Also forgot a detonated canister with 0 as its lotag will explode with no visual.
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User is offline   Puke Fukem 

#6

View Postlllllllllllllll, on 03 November 2025 - 02:29 PM, said:

Testing it they do the same for me. What you're expecting is how normal sprites work such as explosive wooden barrels and fire extinguishers but ooze and senine are special. They detonate explosive sectors, ooze, and senine that share their hitag, and they get detonated by those, wall cracks, and masterswitches that share their hitag, even if it's 0.
In stock maps they are always connected to something specific and the cascade of explosions when they're clumped together is a trick of lotags. You can still still shoot those before their 'fuse' triggers. So typically you will never see a canister without a hitag in the official maps.


Babes are another special sprite that will try to activate RESPAWN sprites matching their hitag. Left at 0 it will still cause a respawn if there is a RESPAWN sprite with 0 as its hitag.

Also forgot a detonated canister with 0 as its lotag will explode with no visual.

i understand and thanks a lot once more for helping out :) yes i wanted oozefilters to work like other explosive sprites like fire ext. i will just give them hi tags now ;) i never liked the babes respawn feature tbh, i like to blast everything so blasting babes (more or less accidently) and suddenly be surrounded by 5 octabrains or something is bad :P again thank you llllllllllllllllllllllllll
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User is online   ck3D 

#7

FWTW, whilst SEENINE and OOZFILTER both are coded in the way that was described, EXPLODINGBARREL is not and automatically will blow up the closest next one in a sequence without you needing to tag them at all.
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User is offline   Puke Fukem 

#8

View Postck3D, on 04 November 2025 - 05:30 PM, said:

FWTW, whilst SEENINE and OOZFILTER both are coded in the way that was described, EXPLODINGBARREL is not and automatically will blow up the closest next one in a sequence without you needing to tag them at all.

yes i have placed some explodingbarrels as well, but they dont make the cool screen tilt effect when exploding like seenine or ooz :D thanks anyway ck3d :)

This post has been edited by Puke Fukem: 05 November 2025 - 09:41 AM

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