ck3D, on 22 September 2025 - 03:42 AM, said:
I'm also thinking, maybe experimental/speed maps benefit from just happening in one spontaneous, explosive burst. Reiteration and micromanagement may be carcinogens to the creativity otherwise as they just allow time for the standards you want to defy to set in. Obviously, straight up rushing a map is different. This one was just rushed out a bit. But it is fine now.
I understand your point; and yes, staying on a single map for too long increases the chance of burning out and taking even longer breaks, or never actually finishing it. Setting a time limit may be a good measure against excess bloat and over-engineering, although you probably don't want to be very strict about it. I know I can't meet deadlines, but I've set up a rule that any "finished" work I release never gets changed or updated afterwards, leaving any inconsistency as is, so it becomes part of history along with its imperfections, and I could proceed to other projects.