This version fixes all of the unintended stuff, I think. Now the yellow doors are actually locked although it wasn't so bad to have as a fake out in case the player messes up on the canvas. Should no longer be able to kill Lola too. But depending on your approach to the events, she might fuck you up still. Also refined the hitboxes of the mortars in the Sound Room a little since they weren't so fine, and fixed minor texture issues I found.
Merely a fun fact, one remaining particularity is one of the sections has a building that is set up to be explodable, but doesn't blow up due to a mistagged crack sprite. That has no effect on gameplay however, whereas it turns out that fixing it would introduce new problems, so that's going to stay dormant until I ever decide to address it. The automatic shooters in one other part also do not turn off once the part is completed, for some reason, in spite of being rigged properly. Not too sure why and I will investigate that, but for now be careful.