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[RELEASE] M.S.'s Battlelord Trauma Care Center  "New EDuke map"

User is online   ck3D 

#1

A ten-minute long little map I made this week. Enjoy.

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User is offline   zykov eddy 

#2

I have to say, this was one of the most unusual maps I've ever played, although my experience was spoiled greatly by the number of bugs I've encountered, and moments when I got stuck. Maybe it's because I wasn't playing on the latest version of EDue32?

Here are the bugs/problems:

* Player can open Sound Room doors even without using the access card;
* Player can enter both "player" and "reviwer" rooms and collect items there, is that normal?
* In the drawing room, player can press switches on the canvas multiple times, resulting in a messed up sequence. I had to noclip to get the card, because there was no way to know which switches I've pressed;
* Sound room challenge can be easily beaten by using the map;
* Player can destroy the weather girl sprites;
* Why the player given so many ammo when there's no monsters in the map, and switch based enemies can be defeated with a few shots from the pistol?
* Couldn't find a way to open the group therapy room;

Some of the effects and architecture in this map impressed me greatly! Definitely one of my favorite maps of yours by far. Even though it's short, you can see that a lot of effort was put into it. I just wish that the bugs didn't spoil it for me.
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User is online   ck3D 

#3

Thanks a lot for the detailed reports, some of that stuff is intended (access to all rooms at the start, map in Sound Room) but some isn't (destructable girl and the Sound Room being unlocked, although it's convenient it is), the map drained a week worth of energy from me so I must admit I didn't test it very thoroughly. I will need to revise it,

To open the Group Therapy room you need to play Duck Hunt.

Drawing puzzle really sucks when out of sequence but it's a bit of a troll to impatience in general. I don't think it can really break but it can become a nightmare, whereas when done meticulously is so easy. Originally I had the switches disappear into the ground but then I once managed to break sequence on that setup regardless and now that made the puzzle completely impossible since the switches had become unreachable.

How much of the ammo gets used up totally depends on which direction the map takes for the player. Which ending was yours?

This post has been edited by ck3D: Today, 05:42 AM

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User is online   ck3D 

#4

This version fixes all of the unintended stuff, I think. Now the yellow doors are actually locked although it wasn't so bad to have as a fake out in case the player messes up on the canvas. Should no longer be able to kill Lola too. But depending on your approach to the events, she might fuck you up still. Also refined the hitboxes of the mortars in the Sound Room a little since they weren't so fine, and fixed minor texture issues I found.

Merely a fun fact, one remaining particularity is one of the sections has a building that is set up to be explodable, but doesn't blow up due to a mistagged crack sprite. That has no effect on gameplay however, whereas it turns out that fixing it would introduce new problems, so that's going to stay dormant until I ever decide to address it. The automatic shooters in one other part also do not turn off once the part is completed, for some reason, in spite of being rigged properly. Not too sure why and I will investigate that, but for now be careful.

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This post has been edited by ck3D: Today, 07:20 AM

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User is offline   Dr.Panico 

#5

Cool map! Love how we're on a roll when it comes to experimental maps these days.

This was a tricky one; a real test of patience like you've said - it's pretty easy to get stuck because you pushed a switch too many times or you run out of ammo in the final battle. Although at the very least the Shooting Gallery had a lifeline should you run out of bullets.

Pretty unique stuff. I just don't get the Battlelord reflection in the Drawning Therapy room. What is it supposed to be? I thought it was going to be another NPC, just one that got swallowed by a glitchy Build engine mirror.
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User is online   ck3D 

#6

Thanks for playing and for the feedback. The Battlelord face is just a reflection of Duke's trauma, once you've painted it it goes away. Which end battle was it that you found/fought? This map has multiple. There is one specific point in the story where a turn is possible, and then within that alternative reality itself there is another pivot. But which choices make sense and thus which events naturally occur entirely depend on the psychology of the player.

This post has been edited by ck3D: Today, 09:52 AM

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