#4
Posted 27 July 2025 - 05:53 AM
Straight from the addons_readme.txt.
Quest for Al-Qa'eda: The Hunt for Bin Laden:
> A TC that was released as a standalone "exploitation" game after 9/11. It only consists of three
small levels in an Arabian setting with low details and two different types of enemies, but it's
still kinda fun for as long as it lasts (no longer than 10-15 mins, though). Weapons are "borrowed"
from other TCs, mostly "Platoon". The Arab enemies won't talk much - their stupid mumblings are
funny at first, but they may get on your nerves quickly. BTW: Don't expect to kill Osama...
> Includes bonus episode named "Bonus Missions" with 5 maps:
- "Kickladn" by Devastator (2002) .......................................... kickladn.map
- "H'ndrl'g" by Geoffrey 'Fakir' van Dijk (2002) ........................... h'ndrl'g.map
- "Wo'st'n" by Geoffrey 'Fakir' van Dijk (2002) ............................ wo'st'n.map
- "Gr_tm_p" by Geoffrey 'Fakir' van Dijk (2002) ............................ gr_tm_p.map
- "EliOpter" by Geoffrey 'Fakir' van Dijk (2002) ........................... eliopter.map
> Notes:
- In the "Bonus Missions", you can choose between losing all weapons and equipment when entering
a new level (default) or playing this episode with persistent inventory. To do so, change
change "reset.con" to "alqaeda.con" in "addons.grpinfo".
> Fixes/changes:
- Standalone release converted into file depending on duke3d.grp (saves filesize)
- Renamed: defs.con/game.con/user.con -> quest1_defs.con/quest1.con/quest1_user.con,
grabbag.mid -> q1title.mid, stalker.mid -> q1m1.mid, lev2.mid -> q1m2.mid,
cave.mid -> q1m3.mid, E1L1-E1L3.map -> OSAMA1-3.map, q4al.rts -> quest1.rts
- Deleted: ahoy.voc, arr.voc, barr.voc, bitchn04.voc, comeon02.voc, death1.wav, death5.wav,
dosama.voc, easy.voc, eatsht01.voc, face01.voc, gasp1.wav, gasp2.wav, gothrt01.voc,
hardy.voc, hit.voc, holycw01.voc, hurt1.voc, inhell01.voc, land.voc, nofear.voc,
peg.voc, pesahh.voc, pesdie.voc, pesget.voc, pesstop.voc, rum.voc, stuck.voc,
swab.voc, switch.voc, targetp.voc, tmbr.voc, waitin03.voc, walls.voc, whipyu01.voc
- quest1.def: Widescreen graphics for statusbar, sword (by Jimmy), M-16 rifle and Destroyer
- quest1.con: 6 warnings eliminated
- quest1_user.con: Episode definitions added, skill names adjusted, level names added
(Mission 1-3); bonus mission episode (slot #6) added
- reset.con: Inventory reset in bonus missions
- H'NDRL'G: Fixed parallax sky in 4 ceiling sectors (start area)
- KICKLADN: Added level ending sector (on top of watchtower, sector 32).
Quest for Hussein:
> Inevitable sequel to "Quest for Al-Qa'eda". Another standalone TC which lets you fight hordes of
stereotype Arab enemies in 6 short levels that won't take you longer than 3-5min each. This time
with a boss fight (Hussein, obviously), though. It's something!
> Fixes/changes:
- Standalone release converted into file depending on duke3d.grp (saves filesize)
- Renamed: defs.con/game.con/user.con -> quest2_defs.con/quest2.con/quest2_user.con,
grabbag.mid -> hussein.mid, E1L1-E1L6.map -> HUSSEIN1-6.map,
q4sh.rts -> quest2.rts
- Deleted: arr.voc, avast.voc, barr.voc, bitchn04.voc, death1.wav, death5.wav, drcrk.voc,
easy.voc, gasp1.wav, gasp2.wav, hit.voc, hurt1.voc, land.voc, pesahh.voc,
pesdie.voc, pesget.voc, pesstop.voc, rum.voc, simsala.wav, sqk1.voc,
targetp.voc, whipyu01.voc
- quest2.def: Widescreen graphics for statusbar, sword (by Jimmy), M-16 rifle and Destroyer
- quest2.con: 6 warnings eliminated
- quest2_user.con: Episode definitions added, skill names adjusted, level names added
(Mission 1-6)
- tiles012.art: Typo fixes ("Congradulations") for #3260 (ep.1 ending screen).
If something is missing, contact NightFright and he should update the files asap.
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