Here is the issue : in E1L1, if I shoot a clock with a gun (pistol, RPG or whatever) nothing happen. The clock supposed to broke with a specific sound but it's not the case. Such clocks can be found in cinema entrance or in main hall.The rest works as expected (eg: I can shoot enemies and there is interactivity with items). This is with legacy 1.3d version. With atomic version, it works as expected.
I have checked my CON files and they are vanilla. I use latest EDuke32 version.
If I emulate the 1.3D version with DOSBox, it works (I can shoot the clock).
It's probably something already found by someone else but despite some search on the subject I can't find anything about it.
