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Can't shoot the clock with eduke32 + Duke3D 1.3D

User is offline   Tigrou 

#1

Here is the issue : in E1L1, if I shoot a clock with a gun (pistol, RPG or whatever) nothing happen. The clock supposed to broke with a specific sound but it's not the case. Such clocks can be found in cinema entrance or in main hall.The rest works as expected (eg: I can shoot enemies and there is interactivity with items). This is with legacy 1.3d version. With atomic version, it works as expected.
I have checked my CON files and they are vanilla. I use latest EDuke32 version.

If I emulate the 1.3D version with DOSBox, it works (I can shoot the clock).
It's probably something already found by someone else but despite some search on the subject I can't find anything about it.

This post has been edited by Tigrou: 09 March 2025 - 05:36 AM

0

User is online   Lunick 

#2

Running 1.3d in EDuke32 is sort of like a compatibility layer, not every thing will work correctly.
0

User is offline   Tigrou 

#3

Good to know.

It should be explicitly explained in the FAQ

At first glance it looks like 1.3D is fully supported (this is not true) :

Quote

The following games are supported: Duke Nukem 3D (v1.3D)


Quote

What are the checksums, sizes, and timestamps for the various files that EDuke32 can use?

DUKE3D.GRP v1.3D 981125CB9237C19AA0237109958D2B50

I just checked and I indeed have that one.

Not being able to shoot the clock is not a big deal but who knows what other glitches there is related to that.

This post has been edited by Tigrou: 09 March 2025 - 07:06 AM

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