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Does Duke Nukem 3D: 20th Anniversary World Tour's patch make it work natively with EDuke32?  "It was released at November 2, 2016"

User is offline   lwc 

#1

View PostAdamputee, on 03 November 2016 - 12:24 AM, said:

Warning guys, incoming update!!!

November 2, 2016
General
Restored original sound FX quality
Added option to disable auto-aim
Updated Duke3D.GRP file to work with source ports, and included original DUKE.RTS file
“Use” button now traces to the crosshair, removing the need to crouch to use low buttons
Widescreen aspect ratios now increase viewport width (rather than clipping height)
Fixed Prima Arena (E5L8) so players can get 100% kills
Improved sound ducking when listening to dev commentary
Fixed “Clear” and “Reset” buttons in the keyboard config menu having their functionality swapped
Pushing up on the right analog stick no longer toggles the run state

This patch was released almost a month after the original October 11, 2016 release of Duke Nukem 3D: 20th Anniversary World Tour.
Does it make this version work natively with EDuke32 even without Stopgap?
Thanks!

This post has been edited by lwc: 21 October 2024 - 09:09 AM

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User is offline   lwc 

#2

Seems like the answer is no, it just stops a warning about errors.
Although without Stopgap this patch at least makes EDuke32 recognize the GRP file to be used as the Atomic version.

This post has been edited by lwc: Yesterday, 01:40 PM

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