for a new project I´m trying to load Hires textures into the game/Mapster32.
I´m using this code:
// Tile 0 and Editor Sprites dummytile 0000 128 128 texture 0 { pal 0 { file "assets/standards/00000.jpg" } } // Build editor sprites dummytilerange 0001 0009 16 16 texture 1 { pal 0 { file "assets/standards/00001.png" } } texture 2 { pal 0 { file "assets/standards/00002.png" } } texture 3 { pal 0 { file "assets/standards/00003.png" } } texture 4 { pal 0 { file "assets/standards/00004.png" } } texture 5 { pal 0 { file "assets/standards/00005.png" } } texture 6 { pal 0 { file "assets/standards/00006.png" } } texture 7 { pal 0 { file "assets/standards/00007.png" } } texture 8 { pal 0 { file "assets/standards/00008.png" } } texture 9 { pal 0 { file "assets/standards/00009.png" } } dummytile 0010 41 10 texture 10 { pal 0 { file "assets/standards/00010.png" } }
The texture of Tile 0000 (default texture) for example has a resolution of 1024x1024 but should be loaded by the def file with a resolution of 128x128 in Mapster32/Eduke32. The texture is loaded in Mapster but with its original size of 1024x1024.
I used this method in an older mod and there it worked without any problem. I´m using the same Eduke32/Mapster32 versions in both projects.
Maybe anyone has a clue, what I´m doing wrong here. Has been a while I was into modding.
Thanks in advance.