Hello,
I would try Duke!Zone II Fixed Release v2.0.5 (0.7 MB) - by NightFright, I saw and downloaded this addon here:
http://hrp.duke4.net/download.php
but the size is only 0,7 Mo.
I don't understand how it works.
Help please.
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How to install DukezoneII?
#1 Posted 28 January 2024 - 06:18 AM
#2 Posted 29 January 2024 - 10:11 AM
Open the folder dukezone2 inside the zip file and copy its contents to the same directory as your eduke32 installation. When you run eduke32 Duke!Zone II should appear as an option in the launcher. If you use the GRP file from WT you'll need to remove dukezone2.grpinfo and rename dukezone2_wt.grpinfo to dukezone2.grpinfo
#3 Posted 29 January 2024 - 02:14 PM
Phredreeke, on 29 January 2024 - 10:11 AM, said:
Open the folder dukezone2 inside the zip file and copy its contents to the same directory as your eduke32 installation. When you run eduke32 Duke!Zone II should appear as an option in the launcher. If you use the GRP file from WT you'll need to remove dukezone2.grpinfo and rename dukezone2_wt.grpinfo to dukezone2.grpinfo
Ok, thank you, but could you tell me what such a little file (0,7 Mo) could change ingame?
#5 Posted 30 January 2024 - 10:35 PM
Technical info:
The original DZ2 edited your core game file (duke3d.grp), as so many of the old WizardWorks addons did back in the days. From a more modern perspective, this is of course not desired, besides the fact a groupfile with all the original game assets in it cannot be freely distributed. Therefore, I went and extracted all the content made for this addon and put it in a separate groupfile, i.e. only the new maps, art and sounds (if there were any). As you can see, the result was that filesize shrunk massively. The maps are small and simple plus there aren't many graphics, either.
You are still getting all the custom-made episodes (not all the loose, mostly mediocre to bad maps which you can easily download anywhere these days) as before, it's just all stripped down to the bare necessities. Whether it's worth your time to play this... "product" is a different question which you best determine on your own.
The original DZ2 edited your core game file (duke3d.grp), as so many of the old WizardWorks addons did back in the days. From a more modern perspective, this is of course not desired, besides the fact a groupfile with all the original game assets in it cannot be freely distributed. Therefore, I went and extracted all the content made for this addon and put it in a separate groupfile, i.e. only the new maps, art and sounds (if there were any). As you can see, the result was that filesize shrunk massively. The maps are small and simple plus there aren't many graphics, either.
You are still getting all the custom-made episodes (not all the loose, mostly mediocre to bad maps which you can easily download anywhere these days) as before, it's just all stripped down to the bare necessities. Whether it's worth your time to play this... "product" is a different question which you best determine on your own.
#7 Posted 02 February 2024 - 05:17 AM
To be honest I tested this mod and I didn't see any difference, it's not important, it's surely I don't this mod.
#8 Posted 02 February 2024 - 05:48 AM
If you don't see the new episodes, then you're surely not loading everything correctly. If the groupinfo doesn't work for you, try with a command line parameter (provided dukezone2.grp is in the same dir as duke3d.grp): -gdukezone2.grp -xdukezone2.con
But normally, the batch file should handle all of that.
It was mentioned already, but it is important that you only use ONE of the two groupinfo files provided, depending on whether you are using Atomic (dukezone2.grpinfo) or World Tour (dukezone2_wt.grpinfo).
But normally, the batch file should handle all of that.
It was mentioned already, but it is important that you only use ONE of the two groupinfo files provided, depending on whether you are using Atomic (dukezone2.grpinfo) or World Tour (dukezone2_wt.grpinfo).
#9 Posted 02 February 2024 - 06:36 AM
If you can't get it to work on EDuke32, you could also try dropping the GRP file on the Raze executable
#10 Posted 02 February 2024 - 07:09 AM
Uploaded v2.0.6 with a tweaked batch file. It's now using my code from the EAC which auto-detects whether you are using Atomic or WT and chooses the proper grpinfo automatically. Any easier than that it can hardly get, I'm afraid.
#11 Posted 02 February 2024 - 11:08 AM
NightFright, on 02 February 2024 - 07:09 AM, said:
Uploaded v2.0.6 with a tweaked batch file. It's now using my code from the EAC which auto-detects whether you are using Atomic or WT and chooses the proper grpinfo automatically. Any easier than that it can hardly get, I'm afraid.
I'm on Linux, but I launched your bat file with Wine, it identified my duke3d.grp version as ATOMIC EDITION, renamed file grpinfo.
Then I launched Eduke32 like this:
./eduke32 -usecwd -cfg config.cfg -j grp -j dukezone2
"grp" is the folder where I store duke3d.grp.
and...
I finally can see three new episodes (picture joined).
Thank you very much for your help.
This post has been edited by Le Gluon du Net: 02 February 2024 - 11:10 AM
#12 Posted 02 February 2024 - 11:51 AM
Phredreeke, on 02 February 2024 - 06:36 AM, said:
If you can't get it to work on EDuke32, you could also try dropping the GRP file on the Raze executable
Another DN3D port? With Linux support? Very interesting, thanks.
This post has been edited by Le Gluon du Net: 02 February 2024 - 11:58 AM
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