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EDuke32 "File not found" error

User is offline   Mere_Duke 

#1

Yet another strange EDuke32 behavior.
I did a clean installation of EDuke32, put duke3d.grp/duke.rts there and installed DukePlus 2.51 in that folder.
All data were unmodified.
If I use eduke32.exe incorporated in that DukePlus package (to be exact, EDuke32 r9063) and launch EDuke32 with Duke Plus and without HRP, I got this messages in eduke32.log:
Loading "dukeplus.def"
Duke Plus 2.40
Warning: Failed including duke3d.def on line dukeplus.def:3
....Warning: Failed loading MD2/MD3 model "highres/sprites/characters_polymost/1405_duke.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/firstperson/2524_pistol.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/firstperson/2524_pistol.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/firstperson/2530_clip.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/firstperson/2532_cliphand.md3"
.........Warning: Failed loading MD2/MD3 model "highres/sprites/characters_polymost/1405_duke.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/characters_polymost/1405_duke.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/characters_polymost/1405_duke.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/characters_polymost/1405_duke.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/characters_polymost/1405_duke.md3"

Definitions file "dukeplus.def" loaded in 396 ms.


If I use latest eduke32 snapshot (r10535 as for now), I got this in eduke32.log:
Spoiler


Why loading time is twice as more with the newest eduke32 and why those "File not found" messages are popping up?

PS Those "errors" seems affect nothing. I know DP uses some HRP data, but IMO eduke should either tell exactly what files are missing or just raise a warning message(s) as it was done before.

This post has been edited by Mere_Duke: 20 December 2023 - 05:08 PM

0

User is online   Danukem 

  • Duke Plus Developer

#2

It's been a long time, but here's what I remember. DukePlus can be played either with or without the HRP. If the HRP is being used, then the file duked.def will be present. There are some things DukePlus will try to load from that file just in case it is there. But, they are not necessary and the mod will work without them. Originally, it wouldn't throw very many errors but I guess at some point EDuke32 was changed so that it throws more errors.
1

User is offline   Mere_Duke 

#3

View PostDanukem, on 20 December 2023 - 08:20 PM, said:

It's been a long time, but here's what I remember. DukePlus can be played either with or without the HRP. If the HRP is being used, then the file duked.def will be present. There are some things DukePlus will try to load from that file just in case it is there. But, they are not necessary and the mod will work without them. Originally, it wouldn't throw very many errors but I guess at some point EDuke32 was changed so that it throws more errors.

It seems for the past few years they changed eduke's "file manager", now eduke can "highlight" unused or replaced voc's, for example. It's very convenient.
But also there are bugs, one of them is these "blank" messages. I just hope it affects nothing (but my OCD screams in pain :D)
DukePlus works good, no bugs found. I picked this mod only to show an example, this happens to many old mods that have links to hrp data.

PS I really think def language should have smth like "include_if_exist eduke.def".

PPS Well, I shall take my opportunity to thank you for the best gameplay mod we have for Duke3D. Gread job!
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