ck3D, on 05 November 2023 - 05:03 AM, said:
@The Watchtower I'm especially looking forward to your comments on this level if you ever get to try it (I wouldn't recommend waiting for the version with BR/ZZ enemies which is destined to be more exotic, but I'll keep vanilla around). My work literally is the product of the community, for instance this map as a whole was inspired by the frequent ponderings that I see 'what if L6 of Lameduke had been functional' and 'what if all of L.A. Meltdown had been just one big map', certain aesthetics are consciously encouraged by reading and filtering comments re: appreciation for both Blum's and Levelord's styles as well as for cosmetics people liked seeing in the Happy Hangover trilogy at the time or Poison Heart (Radar and Ninety-Six come to mind). The bar in this level actually is a direct consequence and repercussion of all your comments on the original Mean Streets/RLD bar, I took your basic idea there and sort of doubled it up. Using more turrets and understanding the importance of mechanical enemies in general also in part stems from you. You shall see!
Unfortunately I already watched the playthrough above, so the map is already spoilered, but I will give it a try when I somehow find my way back to Duking, which gets rarer and rarer these days sadly.
It was weird to see the map is full of sentry drones, even inside the buildings, I'm not against it, in fact, I never undestood all the hate for them (also for lost souls 3DRealms clearly copied), but still felt a bit weird to put them exactly in a map that gives homage to the episode didn't have any. The gameplay with the turrets/drones/liztroops early on was certainly very interesting though, I almost wished it would have stayed all map, but it wouldn't have worked probably. The enemy would have worked in conjunction with them is the commander, a full street with liztroops/commanders/drones/turrets with some overlords in a big open city is a really interesting idea for a future concept. But it seems you are already moving in that direction as BR also had significantly lower amount of hitscanners, which IMHO only belong to dodgable corridors.
As for what I have seen from this video, it's a typical ck3D map, it certainly had all the magic references to classic E1 tropes from the famous rocket platform to the bookstore with the nude TVs, etc., but it was still your work, full of cyberpunk atmosphere, and for this reason alone, it ranks higher than most Hollywood Holocaust remake projects which all tried to imitate the classic and amalgamed out of place ideas to it.
However I'm not a fan of one thing about it: IMHO LA Meltdown is an episode (along with The Birth), that couldn't be synthetized in a single level. It had at least 2, or even better 3 levels in it. The two city maps can be synthetized easily (as was already done in the famous L6), while the rest are so different in theme, even in the video, there was a clean marking point, when you reach the prison area. The rest are probably also two levels, with Death Row and Toxic Dump can be merged, but the Abyss is remarkably different.
But that doesn't remove the potential enjoyment of a new ck3D map.
What you should try next (and nobody ever tried it, despite the vast potential) is the synthesis of Shrapnel City. The first 8 Levelord maps (not counting Tier Drops) could be merged into one gargantuan city level. The trickiest puzzle is to add Flood Zone to it, it's different to the rest, but probably not impossible (well, it's certainly easier, than adding Abyss into Hollywood Holocaust

). The other seven are born to be synthetized.