Finally played the map, took me about 2 hours during two sessions. I liked a lot of the city architecture with texture/sprite combinations and shadings. The interconnections between each "level" were neat, I liked how you could see even
The Abyss part from the first locations. As for the "level recreations",
Death Row was by far my favourite and I kinda wish it would have been released as a separate map, similar to
Red Light Rumble - the prison had a nice flow to it, the interconnected layout was great and the design was looking the best. The courtyard fight with the tanks was also my favourite combat in the level.
However, I have some general criticisms of the map: firstly, the whole thing felt way too overscaled, especially in the vertical direction, which made a lot of fights with flying enemies pure chaos in a negative sense. The combat felt a bit tedious for the most part as well, there were plenty of monsters and with the self-imposed limit on the roster, there's not much else that could be done really - I'd hope in BR you would use the hell out of the palette variants of pig cops and troopers in particular to make it more interesting. The resources were too plentiful for my taste, so at some point the whole challenge was actually
spotting the enemies that were shooting at me then RPGing the hell out of them. I ended up missing about 20 enemies, most of which probably fell down in the chasm near the end. The sentry drone/turret heavy gameplay is also not something I'm particularly fond of to be honest. RPVs on the courtyard felt bugged, I think they were trying to reach a locator 0 that was used for the 2way train and it looked like they were climbing a wall (if you get to re-release the map, make sure the locator 0 used for RPVs has a higher spritenum than the one for the 2-way train). And the rotor felt really janky, it was the only thing that randomly killed me, but also it seemed that the underwater part wasn't synchronized with the one above water and completely stopped moving at one point.
However, my biggest issue with the map was the sprite clutter - it was especially annoying in the rocky mountains and, in particular, the climb leading to the sewers. I'd remove all the "underwater rock" sprites and about 80% of the upside-down roots. It took me a while to find the first red key door, despite the viewscreens - but that's on me, I just never visited this part of the map and forgot it exists

Personally, I'd say the emphasis on the city part was too large, I'd much rather see more action in the
Death Row and
Toxic Dump parts. The final fight was nice and I liked the platforming that led to it, even despite the turrets and sentry drones being quite dickish there. The puzzles felt good all the way through the map. Loved all the little details/environmental stroytelling and the cancer mouse, obviously. Overall, it's interesting to see someone else's take on
L.A. Meltdown just to see the differences in how other people perceive the episode, I'd imagine my recreation would be completely different and focus on a lot of different aspects. Also liked the overall "nostalgic 1996 user map" vibe some of the locations had!