
Hey guys,
Yesterday I have obtained my PhD degree in structural mechanics, so as promised - I am releasing my newest map, Der Zorn Gottes.
This map started out as a potential entry for Sanek’s BattleDuke Contest, but it soon grew too ambitious for the project and I wanted to implement more of my own ideas into it. Nevertheless, it was a refreshing idea to try mapping in a different style than usual for me, which also served as a practical exercise on implementing TROR (True Room Over Room) in a functional layout.
The map is fairly simple and open. It takes place on an oil drilling platform, which is a theme quite rarely used in Duke Nukem levels, but somehow very fitting. The basic idea of Sanek stayed – you will be facing mostly Battlelords (and potentially some other tough monsters), which are a bit stronger than the regular ones (they take about 10 RPG rockets to kill). Additionally, I introduced two extra variants of Battlelords, which shoot different projectiles and have a distinctly different look (a concept that was heavily influenced by Blast Radius authored by MRCK).
Accordingly, the player is only provided with heavy weapons, but each encounter is still a battle of its own and requires a clever strategy. The map is fairly straightforward – it takes about 15-25 minutes to complete, depending on how dilligent you are. You will be exploring the oilrig from above and below, its towers and crane and even get to fly a helicopter!
Some preview screenshots:




Grab it here:

Number of downloads: 169
Or over at ModDB: Der Zorn Gottes on ModDB
Enjoy!