I´ve retaken a project and updated the binaries on it. Surprisingly tiles and models don´t load properly anymore. I get black stuff eveywhere. Putting the old binaries back (from 2019) fixes the issue. So I guess there´s some update on the DEF syntax that is preventing them to load properly.
This is the only warning the log reads:
1.8101s ERROR| Found no recognized game data!
1.8137s WARN| Unable to open (none).
Any hint of where to start looking?
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Sintax changes in def language in recent builds "why do old def files don´t load properly on newer build?"
#1 Posted 01 October 2023 - 04:24 PM
#2 Posted 01 October 2023 - 07:36 PM
Does this mystery project include an autoexec.cfg file? I seem to remember that there were changes around 2020 which could result in autoexec causing skyboxes and other things to appear as black boxes.
EDIT: Try moving your autoexec and any other cfg files out of the folder and delete any cache files as well and see what happens
EDIT: Try moving your autoexec and any other cfg files out of the folder and delete any cache files as well and see what happens
This post has been edited by Danukem: 02 October 2023 - 01:39 AM
#3 Posted 02 October 2023 - 02:23 AM
I was trying to open it with mapster, however, tried to remove its autoexec but that didn´t work. It´s not only skyboxes but like %70 of tiles, sprites, etc are black.
I bet it´s something related to the resources loading priorities or def language.
I bet it´s something related to the resources loading priorities or def language.
#4 Posted 02 October 2023 - 05:04 PM
Well, went through a few versions until i found the only one not working was https://dukeworld.du...458-2b937f1e2/. Luckily there´s one that came one day after, in which it´s fixed. Thanks for the help!
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