After finally playing the mod and reaching the boss level in the normal/regular way, I can say the following after the applied code fixes:
- You would definitely have Scuba Gear and Protection Boots from a previous level.
- The helper actor removes the Scuba Gear reliably when entering the map.
- Brains now die properly when killing them, plus you always get a confirmation message and the boss screams.
- Stepping into slime is pretty much inevitable in this level due to the massive amount of slimers, so there would have been tons of chances to break the original brain killing process.
- There is no passage with water at all in this map, so using Scuba Gear for the process is the correct (and only) option.
- The only challenge that remains is to keep the boss inside of the arena without following you through one of the transporters, just like before. Just don't save right away after teleporting and see if he stays out. This preserves original gameplay mechanics.
- Boss seems to remain active and does not interrupt the brain destruction procedure.
So we can call the issue with this map officially fixed, with vanilla methods! Thanks a lot to Reaper_Man and ck3D for their valuable input! It will be surely mentioned in the Addon Compilation readme.
