The ripples that spawn when you shoot or touch a BIGFORCE masked wall spawn invisible or completely out of view if they are inside the area of another sector overlapping it in 2D view.
Pictured is some masked walls with a sector crossing above it. The crossing sector does not share any volume with the sectors of the masked walls.
Only the portions of the walls that overlap with the sector's X/Y are affected. A masked walls sharing vertices with the crossing sector function properly if they are facing outwards (spawning the ripple slightly outside the overlapped area).
